I was looking back at the old thread I started about MT houserules.
I was looking forward to actually starting a Traveller campaign soon. Now it might be a while, but I thought I could get all my rules sorted out first.
So. How do you actually use the vehicle combat for starships?
The damage tables on p.74 looks easy enough, and filled with as much details as needed.
The weapon tables, specifically those on p.80 is the starship tables. Nothing special there.
Except that there was some discussion going on about dividing the damage by 10 and multiplying the hits on the ships by 10. Since the last is in the errata I can understand that, but the reasoning behind the first is more opaque.
What I'm most interested in hearing is how people would handle the movement and sensors in combat. Do you reuse some of the regular MT/HG rules or how do you do that?
I was looking forward to actually starting a Traveller campaign soon. Now it might be a while, but I thought I could get all my rules sorted out first.
So. How do you actually use the vehicle combat for starships?
The damage tables on p.74 looks easy enough, and filled with as much details as needed.
The weapon tables, specifically those on p.80 is the starship tables. Nothing special there.
Except that there was some discussion going on about dividing the damage by 10 and multiplying the hits on the ships by 10. Since the last is in the errata I can understand that, but the reasoning behind the first is more opaque.
What I'm most interested in hearing is how people would handle the movement and sensors in combat. Do you reuse some of the regular MT/HG rules or how do you do that?