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Using the Power Plant fuel fix

This was the limitation of vision that LBB2 suffered from, which LBB5 liberated us from.

Also, you can't have LBB S9 Fighting Ships without LBB5, so ... yeah. :whistle:
I was apparently not being clear.

If in a situation where I only want to use Book 2 designs (likely because I am intentionally only using The Traveller Book and a couple extra items), then I still use the Book 5 pp fuel usage. When limiting myself to Book 2 designs, MTU still includes large ships, they just don't matter as they are outside the scope of what PCs get to directly deal with. Again, in this scenario I am intentionally limiting myself to The Traveller Book and things directly compatible with it. Note that in this situation, the usability of Supplement 9 is utterly irrelevant, as none of those ships are PC usable. The idea of limiting oneself in such a way might be alien to you, but it is useful and I will do it when it makes sense to me.

In a situation where I have completely opened things up, then I will only use Book 5 designs, and will mandate that all Book 2 designs have to be rebuilt using Book 5 rules, no exceptions. Interestingly, in this case Supplement 9 ships are only of marginal usability, as they don't really follow Book 5 rules, anyway. You pretty much have to remake all of them, too. (In fairness, I can only do all of this because I still have a copy of AMV's High Guard Shipyard laying around and it still works on Windows 10.)

As far as "liberating" from Book 2 designs, the one thing I would note about Book 2 designs is that they are still useful to keep in mind, as they give a good idea of the limitations that you would see in civilian designs. The fewer turrets, the complete lack of armor, the limited weapons (only lasers, missiles, sand) are all good guidelines for what civilian, even armed civilian, ships should be limited to. If, however, you are looking for military designs, then, yes, Book 5 is to where you should turn.
 
Military.
Paramilitary.
Civilian.

LBB5.80 does them all in a single unified construction paradigm.
It doesn't do civilian very well sometimes.
What does it say the crew size is for a 2000Td J2/1G liner (all passenger space, with 1Td cargo per stateroom) with 4 turrets? Why?

LBB2 provides the passenger-facing crew rules (medic, steward), of course. HG covers engineering crew at that size. But does it need a gunnery command section as HG dictates?

The bigger problem is that its TL-dominated ship build system, which is designed to support trade-offs of combat capabilities, skews ship design for vessels that aren't combat focused and puts low-spacefaring tech at a severe disadvantage.
 
Hilariously enough, the Type-J Seeker variant exploits this rather explicitly.
It has 30 tons of fuel, sufficient for Jump-1 and 4 weeks of endurance (the minimum required by regulations) which is fungible to a Jump-2 and 2 weeks of endurance (because it's just one big fuel tank, not separate fuel tanks for jump drive and power plant).
Except that rules-as-written, it's not fungible. Even though you have fuel for Jump-2 and 2 weeks endurance, you still can't do a Jump-2 because you "need" 4 weeks of endurance. Restoring J-2 capability requires internal demountable tanks (or jettisoned drop tanks).

I agree that's silly and IMTU it'd work too, but RAW do require 4 weeks endurance.
 
Except that rules-as-written, it's not fungible. Even though you have fuel for Jump-2 and 2 weeks endurance, you still can't do a Jump-2 because you "need" 4 weeks of endurance. Restoring J-2 capability requires internal demountable tanks (or jettisoned drop tanks).

I agree that's silly and IMTU it'd work too, but RAW do require 4 weeks endurance.
To reenforce this point, the rules are very specific that with only 30 dtons of fuel, the ship is limited to J-1. To get J-2 back, it has to install a demountable fuel tank in one of the 10 dton cargo bays.
 
To reenforce this point, the rules are very specific that with only 30 dtons of fuel, the ship is limited to J-1. To get J-2 back, it has to install a demountable fuel tank in one of the 10 dton cargo bays.
And, notably, does not restrict the ship to 1G under the same conditions (or does it? I don't have an un-marked-up copy).
 
The descriptions are very disjoint and sometimes it says 1G and sometimes it says 2G. However, it always says it is the same as the scout ship, so it's pretty obvious it should be 2G.
 
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