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Using the Power Plant fuel fix

How many of you are using the Power Plant fuel fix I.e..using Book5 ratio instead of Book2.
I got into the same neighborhood through the "Yacht Loophole" (yes, AnotherDilbert, I know... :) ) and/or splitting the JTAS#14/TCS power-down rule to reflect weekly consumption rates rather than monthly.

T5, if I'm reading it right, has it at 2%/Pn/month (adjust for TL Stage effects though) for conventional fusion power plants, with 1 month minimum. It really seems to me that T5 is trying to be the definitive fix for LBB2 overall (with extra crunchy rules)... though MgT tries too, in its own way.

The 10Td/Pn power plant fuel allocation in LBB2 is a badly-patched legacy of the 1977 rules' innumerate maneuver drive/small craft fuel use rates (kg of fuel per G, rather than per G*ton). The absurdly high fuel tankage in the Type S is an artifact of this, which I retcon as enabling that ship to have a 3-parsec range (J2+J1 or vice versa) if the ship is kept to Pn=1 except during the week of the Jump-2. (Alternately, IMTU it could have 10Td of demountable tankage which would allow J2 in normal operation with 10Td extra cargo space or J2+J1 as above.)
 
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The 10Td/Pn power plant fuel allocation in LBB2 is a badly-patched legacy of the 1977 rules' innumerate maneuver drive/small craft fuel use rates (kg of fuel per G, rather than per G*ton). The absurdly high fuel tankage in the Type S is an artifact of this, which I retcon as enabling that ship to have a 3-parsec range (J2+J1 or vice versa) if the ship is kept to Pn=1 except during the week of the Jump-2. (Alternately, IMTU it could have 10Td of demountable tankage which would allow J2 in normal operation with 10Td extra cargo space or J2+J1 as above.)
Hilariously enough, the Type-J Seeker variant exploits this rather explicitly.
It has 30 tons of fuel, sufficient for Jump-1 and 4 weeks of endurance (the minimum required by regulations) which is fungible to a Jump-2 and 2 weeks of endurance (because it's just one big fuel tank, not separate fuel tanks for jump drive and power plant).

LBB2.77 rules were a clunky first draft that barely work for their intended function.
LBB5.80 is vastly superior (in my not so humble opinion).
 
Honestly, I change every standard design by modifying the fuel tankage by (+0.01MPn - 10Pn) and the cargo by (+10Pn - 0.01MPn). This includes the Type J, which keeps the ability to convert 10 dtons of cargo to fuel tankage.

For new construction I then just use the 0.01MPn formula for power plant fuel.
 
LBB2.77 rules were a clunky first draft that barely work for their intended function.
LBB5.80 is vastly superior (in my not so humble opinion).
77 was the first draft (and at the time was better than most alternatives, IMHO).

HG is its own thing, that doesn't do what LBB2 was designed to do -- but it does support its abstracted space combat system well.
 
For a long time, I saw each new book as errata for any that came before it. Thus, I would use book 5 where it had a thing to say about a thing already said in book 2. Today I will use anything that I think will best serve the story we are creating together.
Exactly. I have most versions of Traveller and pick & choose what works best for the group. As sadly my current group is not as deep into Traveller as I am, we play a pretty rules-lite game. My sig pretty much says this as well.

edit: and I really probably should get around to compressing that sig a bit!
 
well, I do have a 32" 4K monitor & it shows up just fine for me :) but will get around to updating at some point as pretty sure no one ever (or very rarely) clicks any of the links.
ZK4mmSV.jpg


That's what it looks like to me.
Legible only with EFFORT.
 
well, I do have a 32" 4K monitor & it shows up just fine for me :) but will get around to updating at some point as pretty sure no one ever (or very rarely) clicks any of the links.

Look at what I did with my Signature below. I moved my T5 Noble Titles to the "About" Tab on my Members Profile Page and hyper-linked my Character Name to it. That way my signature is both legible and not talking up a lot of space on my posts, and anyone who clicks it can still see the titles in a much more legible (= larger) format.
 
ZK4mmSV.jpg


That's what it looks like to me.
Legible only with EFFORT.
updated. again though - on my screen it is probably a bit larger (and that is something as a developer I should have really thought about - we have some layouts that look great on a dev monitor but horrible for someone with a lower resolution or smaller screen). I could read it just fine - screenshots of my previous sig from your computer are still quite legible to me because, well, big screen, good resolution. Everything is relative :)
 
For reference ... 27 inch 2560x1440 pixel display.
32 inch 3480x2160. though it is set to 125%

edit: that 125% may have been it. at native resolution (100%) just about everything is too small.

edit 2: at 100% still legible but again, that resolution is what really matters. But I'll admit barely legible.
 
The trick to this, or the point, is to avoid eyestrain.

Experience indicates it's a balance between size and crispness of the resulting lettering.

For Ultra High Definition, it tends to vary between one hundred twenty five percent and one hundred fifty percent.

Full High Definition, dependent on size of screen and distance, usually one hundred percent to one hundred twenty five percent.


Just checked, Four Kay at one hundred seventy five percent.
 
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and we have greatly digressed from the topic. Go figure...

at any rate, I've always used Book 5 for ship design for CT as the LBB2 book seemed too confining (plus I had a lot of time on my hand, and like character generation, ship creation is its own solo game as well). So I've always used the percentage-based fuel usage.

What I do like about T5 is the staging effects, which I've not played with enough. And I believe one of the Mongoose versions also plays around a bit with the fuel percentages and tech levels (but that is a guess)

But after reading a bit more, I may play with the book 2 processes just for fun. Because ship building is fun.
 
Yeah, when I use the Book 5 design, I make everything Book 5. So, I redo all of the base designs using Book 5. To me, Book 5 and Book 2 are mutually exclusive.

Though when I use Book 2, I use Book 5 pp fuel usage and acknowledge very large ships exist. Big ships are just irrelevant as PC scale ships can't compete, so actual stats just aren't needed.
 
acknowledge very large ships exist. Big ships are just irrelevant as PC scale ships can't compete, so actual stats just aren't needed.
This was the limitation of vision that LBB2 suffered from, which LBB5 liberated us from.

Also, you can't have LBB S9 Fighting Ships without LBB5, so ... yeah. :whistle:
 
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