• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.

Using D20 Modern Wealth Check

Hi,
has anybody used the 'Wealth Check' rule from D20 Modern in Traveller D20?
I've just started running a D20 campaign & have introduced it as a way of reducing the need for copious Eqpt lists & the like - but as the campaign is very much in its infancy I was wondering if anyone else had experience of using this approach?

- Andrew
 
Hey Andrew.

Yep, FatherFletch and I use it in our Linkworlds Campaign. For most gamers not used to it, it takes a bit of getting used to, but it does save on the extensive B.S. that you sometimes have to go through.

The only hassle is that we've encountered is mustering out. Still need to get a thumbnail rule on "how much muster-out cash equals a Wealth Level". Otherwise Scouts and Merchant ship owners are WAY skewed toward wealthy. In the Scout case, it's just that they muster out with so much cash, and in the Merchant case, they really are millionaires. But like a farmer with alot of land value, how do you adjust Wealth Levels for ready cash.... So we're still juggling with it.
 
The concept of wealth in D20 modern is that modern finances are really quite complex. I would first recommend reading the postings by the game designers at This link and that should explain the concept.
Another rule of thumb would be to have your characters buy all their gear first, including any shares in a spaceship, (check my postings on this idea)
Once they are done with that I would divvy up the shares in the ship, multiply that by 0.1 (to represent the available equity) and add any remaining cash to that total.
Convert this number on a 1:1 ratio for Dollar$ and consult the wealth chart in the D20 Modern rules. This will produce a wealth number from which you can work.
What this also works out to is a wealth somewhere between 20 and 35 for most PCs with a starship. While incredibly high for most modern games you will find that the players dip into that quite deeply to make any speculative cargo purchases.
If you want to get even more abstract just give the players a +1 wealth bonus for every roll on the cash table over Cr1000 (This would include during term resolution and mustering out) and another +1 Wealth bonus for every term in a service that has cash bonuses (IIRC Belter, Merchant, Mercenary, Professional, Rogue). After that if they muster out with a ship take 1% of the equity in a ship i.e. a new Far Trader is worth MCr67.384 and a PC with one award of ship on the merchant tables owns the down payment, 20%, with 40 years remaining on the ship. Which all works out to MCr13.4768 in equity. This means that the PC has about KCr134.768 in available credit, cash, and trade favors. Convert that KCr134 on the table and you have the wealth level of the character.
Say it real fast and $134,000 sounds like a lot of money, until all the other expenses of ship ownership are factored in. If you are going to speculate on cargo that money will go fast. So make the PCs take a few ranks in K:Interstellar Law and P:Free Trader, every level progression have them make a profession check against a DC of 15, if they succeed give them a +1 wealth bonus. Another thing to realize is that at Wealth levels above 16 it is pretty much a given that any purchase will only result in hit against your wealth if the purchase is over DC15 in value. This means that night vision goggles, air/rafts, and rifles all ‘cost’ about the same to a rich character. It also means that the ACR you took off the pirate who tried to capture your ship will only gain you +1 wealth when you try to sell it.
Play around with it, I still am. But I find that it makes the game go faster and keeps the gritty details of high finance out of my player’s eyes, letting them focus on the wonderful game I am spinning for them (like a spider’s web….henh henh henh!)
file_23.gif


::Edited thanks to TJoneslo::
 
Marvelous Father Fletch! <drops another donation envelope off in the plate> Be seeing you around here again sir!<tips hat/ exits stage left>
 
My thanks to those who posted a reply to my original query - a lot of useful food for thought and info to play with.
Proof once again that if I want an intelligent, well formed answer to a question this is the place to come.

Many thanks - Andrew
 
Father Flectch,
Have you had any updates to your group's experiences with the wealth system?

I am VERY interested in the concept.
 
Hey BluWolf.
I play in FatherFletch's Linkworlds Campaign (I'm the ship captain, a Vargr ex-marine and merchant named Khadzerz), and strictly from my point of view it's a viable alternative to keeping track of every credit your character has.

The hard part is that as Traveller players we get used to keeping track of every credit... Still, it works well for equipment, upkeep purchases, and trade and commerce. The tricky part is the ship payment (enough wealth levels to make the payment vs exactly how well we've been trading). Course we've only had actually PAY for one payment... the ship has been in the 'yard for some time fitting out.
 
Back
Top