Originally posted by daryen:
I am pretty sure Jame is referring to 1200, not 1248 and the RC, not the 4I.
Less than 70 years (more like 50) to go from TL9 or so back to TL12 with an empire spanning 2 subsectors is actually pretty impressive.
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Referring to RichardP's synopsis [above], 70 years is a lot of time. IIRC the RC went after 1192 (initial contact with HF) from the 6 worlds of the Dawn League to the RC by 1202 (a decade) of 20 "systems".
*Rebuilding what was lost is aided by
a-Imperial remnants
B-Archives of hard data (non virri infectable)
c- Technarches/ tech "priests" who retained knowledge through rote, etc, and rule their worlds (knowledge is Power)
d-Rob-Thy neighbor "Smash N Grab"/Star Viking raids
e-Salvage of Cemetery worlds (a long term project to recover machinery for Industrial Metal refinement, what have you.
F-Interplanetary Trade amongst its members/ control of technology items needed by emember worlds (Baldur is a prime example).
G-The Hiver technical Institute (college to retrain/ relearn these lost skills)-founded in 1193, Aubaine.
H- Hiver Trade convoys from Spica through the "stepping stone" Client States.
Curiously:
1--RC polity has a zenith of TL-12 at formation (M-N subsectors/ OE)
2--Sitah subsector polity of RENJ(SYRIM), max TL-11 (OE/P-subsector)
3--Ring Pact in Hinterworld rimward end, max TL-10, (Hinterworlds N-O subsectors)
4--SPica colony/PE..TL-9 is the max. (B-C subsectors)
And this is using the Dave Nilsen material as is.
Ambitious, yes. "Pie in the Sky-By and By" (PSBB), IIRC is the acronymn by cynical human members of the RC at the Hiver policy. But I have been vaccinated against the DN virus..as have several here responding to this page.
Richard's example of moving at bare minimum 3TL's (3rd world examples)in a period of 70 odd years
TL4 to TL7 is reflected in the Missouri Archives website TNE file: "Collapsing the wilds for pre-Virus worlds"
Wherein worlds of TL-8 to TL-1 actually gaining 1-3 TL's, instead of declining. Planet had to have a pop of 5 at least to achieve this. on the Tech decline roll it looked like this: 1d3-3. On a roll of 6 on a d6,this world would gain 3 TL's. On a roll of 1, it would lose 2 levels of technology.
Conversely, improving starport quality 1-2 places in same time period. This was a suggested house rule, that I have long since absconded with into MTU.
minimum pop. of a world for a B-class port,UWP wise, 3 (1,000's). Minimum for an A-class, UWP pop 4 (10,000's).
RichardP is also correct on the fragile state of the RC economy.At the Start of the campaign (mid 1201, the "formation of the RC from the Dawn League", it is a classic "nexus economic power"-all wealth flows outwards from the Higher tech TL-12 world of Aubaine to the lower tech ones.
And the hypocrisy of "we're doing this better than the IMperium bias/ anti-F-Tech bias is rife throughout (or what else is the RCSA-Auction authority, but a Fedual vassal relationship of markets to distribute the recovered/Stolen/ cemetery-salvaged tech?).
MJD's model & timeline he's let us peek at here on these pages, allows a wee more room for those who think 70-72 years isn't enough.