I'm starting a new thread due to the mechanical nature of this post.
But, having Traveller in the D20 format got me thinking of all the ability modifing spells and magic items and....hey, whaddya know, biotech can do the same thing.
So, say you want Darkvision (alal D&D3E) then, just go under the knife to have your eyes replaced and, BAM, darkvision.
Need that +1 strength? Go under the knife for some bio-cybernetic enhancements and there ya go.
Interestingly enough this was prompted by a joke at my last T20 session around wanting to find gauntlets of Ogre Power on the deserted starship....and, it got me thinking....
The 'control' over magic items in D&D3E is that xp are paid to create them or 'monsters' must be defeated to get them.
But, in Traveller, all you'd need is enough Credits in order to buy them.
Here are some quick rules of thumb I've jotted down if such an occassion should arise in my games:
create enhancement as per normal D&D3E craft rules. Cost in gold (per PHB) is x10 in Credits.
Maximum bonus is 1.5 times without full surgical replacement. (i.e. a +2 bonus can only be raised to +3 before total limb/s replacement is needed)
Surgical replacement is possible, but then limb/s are fully replaced and obviously *not* biologic.
But, having Traveller in the D20 format got me thinking of all the ability modifing spells and magic items and....hey, whaddya know, biotech can do the same thing.
So, say you want Darkvision (alal D&D3E) then, just go under the knife to have your eyes replaced and, BAM, darkvision.
Need that +1 strength? Go under the knife for some bio-cybernetic enhancements and there ya go.
Interestingly enough this was prompted by a joke at my last T20 session around wanting to find gauntlets of Ogre Power on the deserted starship....and, it got me thinking....
The 'control' over magic items in D&D3E is that xp are paid to create them or 'monsters' must be defeated to get them.
But, in Traveller, all you'd need is enough Credits in order to buy them.
Here are some quick rules of thumb I've jotted down if such an occassion should arise in my games:
create enhancement as per normal D&D3E craft rules. Cost in gold (per PHB) is x10 in Credits.
Maximum bonus is 1.5 times without full surgical replacement. (i.e. a +2 bonus can only be raised to +3 before total limb/s replacement is needed)
Surgical replacement is possible, but then limb/s are fully replaced and obviously *not* biologic.