I'm sure this sort of thing has been discussed and probably shredded before, but has anyone ever come up with a usable three-dimensional sector mapping system?
For a willfully unrealistic continuing-on-from-the-LBBs approach (and one not really adaptable to the OTU), could the following system work? I've been poking around the idea of it.
3D Subsector Mapping:
Method One: Subsector is three-dimensional, 10pc x 8pc x 8pc. Roll up as normal, assign each world a Z-axis by rolling 1d8.
Method Two: Subsector really is (relatively) planar, but has other planar subsectors layered “above” and “below” it. Eight stacked subsectors form a Zone.
Inter-subsector trade routes must be determined between z-axis adjacent subsectors.
Likewise, Sectors are also 3D. If using Method Two, eight stacked sectors form a Supersector.
For a willfully unrealistic continuing-on-from-the-LBBs approach (and one not really adaptable to the OTU), could the following system work? I've been poking around the idea of it.
3D Subsector Mapping:
Method One: Subsector is three-dimensional, 10pc x 8pc x 8pc. Roll up as normal, assign each world a Z-axis by rolling 1d8.
Method Two: Subsector really is (relatively) planar, but has other planar subsectors layered “above” and “below” it. Eight stacked subsectors form a Zone.
Inter-subsector trade routes must be determined between z-axis adjacent subsectors.
Likewise, Sectors are also 3D. If using Method Two, eight stacked sectors form a Supersector.