• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.
  • We, the systems administration staff, apologize for this unexpected outage of the boards. We have resolved the root cause of the problem and there should be no further disruptions.

Unmapped parts of the OTU

Originally posted by Bill Cameron:
I can understand that, but there are plenty of long standing canonical client states that don't match the various "blobs" on that poster.
Ain't that the truth!

Here are some examples from my favorite section of space. According the the "blobs" on the "big map", there should be:
[Spinward Marches]
- The Five Sisters should hold a client state.
[Trojan Reaches]
- The Senlis Foederate (or Belgard Sojourn) should be much bigger, and there should be only one of those two.
- The Glorious Empire is in the wrong spot.
- There should be another subsector sized client state (human? Aslan?) just rimward of Tobia.
[Deneb]
- A cohesive Vargr state should own the coreward edge of Pretoria and Lamas subsectors.

The Atlas of the Imperium pretty much blew the "big map" out of the water.
 
I'm writing up a detailed "sector catalog" of the Magyar sector for my own campaign. Hence, I too hope that FFE/GURPS/QLI do not publish anything canonical for the Magyar sector any time soon. I do not want them to spoil what I currently consider my own "referee's preserve". =)

As someone who is currently running a Solomani Rim campaign, the Magyar sector is my favorite "do-it-yourself" frontier sector. It has some obvious advantages for me:

#1) It is directly adjacent to the Solomani Rim, the most highly developed, populous, and most commercially industrious sector in known space (after Core?).

#2) It is directly adjacent to the Dark Nebula sector, the home region of the Aslan race, one of the easily played Major Races after Humans.

#3) Only a few canon sources have posted anything canonical about Magyar sector, notably the sparse starcharting done by DGP, and a couple of TD adventures also written by DGP. And a few other DGP sources have fleshed out only a few tidbits about the Magyar sector (i.e. such as in Vilani & Vargr, where that sourcebook clearly spells out that in the Era of the Ziru Sirka, the Vilani themselves called the sector "The Maagar" )

This means that much of the Magyar is still un-detailed by any official source, and that allows me to use MY imagination to fill in the missing pieces. So already, I've written up about 4 to 5 pages worth of content about the various systems and worlds of the Magyar. Eventually, I'd love to finish something like a 15-page PDF for the 'sector catalog'. I'll be using the write-up format that was used in GURPS Rim of Fire.
 
Originally posted by Bill Cameron:
You've got a Zho client state that starts at the Consulate border in Foreven's coreward subsectors, runs straight down the middle of the Froeven Sector, and then extends into the coreward subsectors of the Beyond Sector!

It controls four entire subsectors and parts of two more in Foreven along with controlling an entire subsector and parts of one more in the Beyond. And yet this 'client' state has does nothing against the Darrians or Imperium in five wars across 1000 years? Wars for which it's patron, the Zhodani Consulate, rounded up as allies the single subsector-sized Sword Worlds Confederation and a handful of one or two system Vargr polities?

Yeah, right. Pull the other one, it has bells on it.
IMTU that state is called Die Weltenbund and it is neutral-but-friendly-to-the-Imperium. I have a bunch of historical information about early settlement patterns (on paper) lying around somewhere.


Hans
 
Isn't Magyar smack dab IN the SR? I thought the SR was that crescent that started spinward/coreward of Magyar, then curved down a sector and over 3, then back up.

I actually picked out a few subsectors rimward of the SR place my hi-TL pocket empire. It takes about a J3 just to get to it, and it is a bit protectionist - there are jump barriers placed along the only short, straight routes in and out, and those have meson mine fields.....
file_23.gif
 
Spica's mine, all mine, d'ya hear me? Mine! Mwuhahahahahaaaaaa!!!... :file_23:

<cough> Sorry 'bout that, don't know quite what came over me there for a second.
 
Last edited:
When I first started playing Traveller, and I needed to create my own sector, I used Foreven. Didn't know any of it had been detailed at all. Just sat down one weekend with a large, poster-size sheet of hex paper (more than big enough to hold a sector) and started rolling dice.

I think I still have that map somewhere. Need to track it down sometime.
 
So, how well-mapped (in cannon or fan-work) are the sectors rimward to the Solomani Confederacy, or even at the Spinward-Rimward part of the SolConfed?
 
Google is your friend...

Employee, asking a general question like that when there is no central repository for fanwork will likely get you blank stares.

So, google and see. Look at a few of the websites online that try hard to document the OTU. You'll be able to see fairly quickly what has and hasn't been done by fanwork, and make up your own mind.

Me, I wouldn't worry about fanwork, but rather look at what's been published officially. Then choose a sector that's open, do some more googling to see what has been done on it that isn't on one of those major star chart sites. If you're cool with writing over any work you find out there (based on the quality of what you can find on the web), then go forward from there.

Hope this helps,
Flynn
 
You know, I should have said something before, but woo hoo I inspired someone else's thread!

You do realize that I'd intended my subsector to be anentirely different universe from the OTU, right?

That said, if there's a good explanation for it, or any other random subsector, being in the OTU (though any explanation for mine goes in my thread), put in where you want.

(NB: what Flynn said still applies.)
 
I've thought about this subject as well, and decided that if/when I have the opportunity to run a Leviathan-like exploration game (and create my own sectors), the adventurers will be hired by Hivers to venture trailward along the galactic arm.

The view from that last star system at the end of the arm should be quite something, don't you think?
 
Does anybody know where in Cannon were the Canopus, Aldebaran and Neworld sectors (mostly SolConfed) detailed? Or Malron and Hadji? This page doesn't list them as appearing in Cannon.
 
Employee,

Chances are that those sectors only appear as dot maps in DGP's Aslan & Solomani alien module, aka 'Cats & Rats', and possibly on the dot maps of the MT Referee screen.

In that case, the only things canonical about them would be the star positions.

You could look at http://zho.berka.com/data/CLASSIC/ and check each sector separately, to look at their credits. That will tell you where their information came from. Most are likely just created using the dot maps for position.

Hope that helps,
Flynn
 
"Cats & Rats" Dot Maps it is, according to BeRKA. Nothing else. So, what exactly is a Dot Map?

And how much detailes about the local polities were given in "Cats and Rats"?
 
Here's a clue as to how many details exist on such things:

Take a big piece of paper and two magic markers, one black and one red.

Take the cap off the black magic marker and make a whole bunch of dots on the piece of paper. Put the cap back on the magic marker so you can do this again later.

Now take the cap off the red magic marker and use it to draw some shapes around a group of dots. Call that group some made-up polity name and give it a two-letter Allegiance code. After you have enough on the paper, put the cap back on the red magic marker so it doesn't dry out.

Now, you've created a dot map of a region of space with the same level of detail as the dot maps and detail in "Cats & Rats". All it gives you is star location and the name of some polities, nothing else.

Very, very few of these polities were ever detailed further than that. You can do a search on the web for the names of the polities in your sector of choice and see what's out there if you want to use some fan-generated stuff, but you most likely won't find anything official on them.

Hope this helps,
Flynn
 
This source is excellent - the Traveller Sector Information page:

http://winterwar.prairienet.org/dmckinne/sector.html

It predates the QLI work, but otherwise it answers all of your questions.

FWIW, S&A did provide names of the polities, at least. Nearly all of the worlds are simply "As" or "Na", though - there are only a few polities like Tealou Arlaoh identified. I'm a big fan of preserving data and introducing as little contradition where possible (down with entropy!) but otherwise the dotmaps aren't very useful.
 
Originally posted by Maladominus:
This means that much of the Magyar is still un-detailed by any official source, and that allows me to use MY imagination to fill in the missing pieces. So already, I've written up about 4 to 5 pages worth of content about the various systems and worlds of the Magyar. Eventually, I'd love to finish something like a 15-page PDF for the 'sector catalog'. I'll be using the write-up format that was used in GURPS Rim of Fire.
Are you still working on this? I'd very much like to see the fruits of your labor in this direction, especially as Magyar got both the Solomani and the Imperials (though the Imperials control only a small portion of it to the Coreward), plus an Aslan influence (the Aslan border is outside of this sector, but very close to it).

EDIT: Another sector I've found that has very little cannonical mention is Alpha Crucis ("Alpha Leonis" in some sources; do not confuse it with the Crucis Margin sector) on the Solomani-Imperial-Hiver border.
 
Back
Top