I had a few traveller books from way back from a little game shop near me in Southampton (UK) and they were facinating, but I never found the core ones needed to run a game. Until recently when I picked up a copy of the FFE reprints of core book, supplements, long and short adventures. Wow! Someone also recommended Behind the Claw to me from the GURPS range (it's an excellent supplement that seems to breath life into the Spinward Marches) and now I'm feeling ready to get a game going (inspired in no small way by the Firefly DVD boxed set I picked up recently.)
The only thing missing is something I need in all games I run - some house rules to simulate fast and deadly unarmed combat (Bourne Identity/Supremacy/Grosse Pointe Blank style..)
Any suggestions gratefully recieved.
The only thing missing is something I need in all games I run - some house rules to simulate fast and deadly unarmed combat (Bourne Identity/Supremacy/Grosse Pointe Blank style..)
Any suggestions gratefully recieved.