I'm thinking a lot about how I want to structure my universe when I finally get some players together. I love most elements of the Third Imperium, but I want to concentrate more on nobility ala Dune, and a colonial era trade system ala The Dutch East India Company/John Company.
I'm mainly fishing for ideas, here. If people could point me to good online resources that might help me set the whole thing up, that would be great. Even stuff outside of Traveller would be good, too.
These are my initial ideas; stuff I've been putting in to VoodooPad. I know it's really long, but I would appreciate input of any sort on any of the ideas.
By and large, I'm going to use the Classic setting as my starting point, but tweak it to fit my own vision.
I want to make it very Humaniti centric. For whatever reason, they have proliferated, and risen to the top of the chain. There would be many cultures within even the main three groups (Solomani, Zhodani, and Vilani). Most individual worlds will have more than one culture (just like Earth).
Of the three major Human races, the Vilani will be the most homogenized. I see them as this people who dream of someday rebuilding their empire. Transcendent of homeworld or nation, the Vilani feel a particular unity. Even so, through the years, they have been somewhat oppressed and marginalized. As a result the dream of a reborn Vilani empire is generally considered a fruitless one by other races.
The Zhodani, will be the most culturally diverse. Most will consider themselves Imperialists, but most will identify more with their "birth culture." A Zhodani is more likely to identify himself as, say, a Veldia Dashiprian (from the Veld nation on Dashpr) than specifically as a Zhodani. I see the Consulate as a bit more democratic than the Imperium, and less expansionist.
The Imperium will be much more heavy handed. Imperial law supersedes all local authority. Having said that, most Imperial law governs only commerce, and mainly interstellar commerce at that. Still, there are worlds where a dominant nation has joined the Imperium but there are smaller nations who are considered rebels or dissidents. In cases like this, the Imperium will support the Imperialist nation even militarily and even if that nation has no real claim to authority. I'd also like to include the element of various "noble houses" within the Imperium which constantly vie for power and influence. Periodically, two Houses will even engage in open war, but I'm not sure how to handle Imperial involvement when that happens. Should the Imperium side with one side, should they have a "hands-off" approach, or do the attempt to quell the entire thing because it is a threat to the cohesion of the Imperium?
Further, I want for there to be two dominant (monopoly) trade organizations. One for the Imperium, and one for the Consulate. I'm not sure if something like this already exists in the OTU, if it does, please point me to some library data
Often they will come in to conflict with each other, especially on frontier and independent worlds. In fact, the campaign I have in mind deals with the PCs being contractors for the Imperial organization (somewhat like the MARCH project in the Traveller Adventure).
Related to that, I'd like to have some commodity which plays an important part in interstellar trade. Think Dune's melange, but it does not have to be something integral to space travel itself. To some extent, I'd prefer it wasn't so I could get away from obvious Dune comparisons. But... I'm at a loss of what else it may be. I guess I could just have it be Lanthanum, but I'd prefer something that was so rare as to exist on only, say >10% of planets.
I'm left with what to do about the other, non-Human, alien races. I'm really not sure what direction I want to take with them. I'm half-way leaning towards not including them at all. Another direction may be to say they are as diverse as Humaniti itself. So there might be a government that is made up mostly of say, Vargr, but there are many, many smaller governments (pocket empires) too. Yet another thing I'm thinking is that Humaniti is so pervasive that all other alien governments have been destroyed or marginalized. The vast majority of the "other races" would fall under the rule of one of the Human governments, and most likely the Imperium or Consulate.
If I include them at all, however, I want to diverge quite a bit from OTU. I want for Vargr, or Aslan, or whatever to be as culturally diverse as Humans. It's one thing that has always bothered me about sci-fi, that the humans can have all of these various cultures and races, and so-forth, but (as examples) all Klingons are tribal and war-like, all Vargr "have an intensive racial pride and are easily insulted." That makes about as much sense to me as believing that "Whites are up-tight," "Hispanics are lazy," or "Blacks love rap music." If I include the non-human aliens, there will probably be human held stereotypes about them, but they will all ultimately prove false.
I'm thinking I should abandon the official map, too.
I've always thought that boundaries or borders in space didn't make sense. Rather, you would have individual planets belonging to various governments (or being autonomous). There would be some natural groupings due to the way I think expansion would work, but there would be systems even close to the capital world of a government that would fall outside it's jurisdiction. Maybe they won a war of resistance; or chose not to join the coalition; or maybe the government in question never even bothered going there, etc. It just seems to make more sense to me.
I'm not sure, however, how necessary that would be. Although the "realism" of it appeals to me, having a good, pre-established map to refer to is definitely nice.
I guess that's about it. I want to make it similar enough to OTU that I can use canon material when in a pinch, but really want to try out some of my own ideas and use things that have appealed to me for a long time. Will this structure work towards those ends? If you were a player, how much of this would appeal to you?
I'm mainly fishing for ideas, here. If people could point me to good online resources that might help me set the whole thing up, that would be great. Even stuff outside of Traveller would be good, too.
These are my initial ideas; stuff I've been putting in to VoodooPad. I know it's really long, but I would appreciate input of any sort on any of the ideas.
By and large, I'm going to use the Classic setting as my starting point, but tweak it to fit my own vision.
I want to make it very Humaniti centric. For whatever reason, they have proliferated, and risen to the top of the chain. There would be many cultures within even the main three groups (Solomani, Zhodani, and Vilani). Most individual worlds will have more than one culture (just like Earth).
Of the three major Human races, the Vilani will be the most homogenized. I see them as this people who dream of someday rebuilding their empire. Transcendent of homeworld or nation, the Vilani feel a particular unity. Even so, through the years, they have been somewhat oppressed and marginalized. As a result the dream of a reborn Vilani empire is generally considered a fruitless one by other races.
The Zhodani, will be the most culturally diverse. Most will consider themselves Imperialists, but most will identify more with their "birth culture." A Zhodani is more likely to identify himself as, say, a Veldia Dashiprian (from the Veld nation on Dashpr) than specifically as a Zhodani. I see the Consulate as a bit more democratic than the Imperium, and less expansionist.
The Imperium will be much more heavy handed. Imperial law supersedes all local authority. Having said that, most Imperial law governs only commerce, and mainly interstellar commerce at that. Still, there are worlds where a dominant nation has joined the Imperium but there are smaller nations who are considered rebels or dissidents. In cases like this, the Imperium will support the Imperialist nation even militarily and even if that nation has no real claim to authority. I'd also like to include the element of various "noble houses" within the Imperium which constantly vie for power and influence. Periodically, two Houses will even engage in open war, but I'm not sure how to handle Imperial involvement when that happens. Should the Imperium side with one side, should they have a "hands-off" approach, or do the attempt to quell the entire thing because it is a threat to the cohesion of the Imperium?
Further, I want for there to be two dominant (monopoly) trade organizations. One for the Imperium, and one for the Consulate. I'm not sure if something like this already exists in the OTU, if it does, please point me to some library data

Related to that, I'd like to have some commodity which plays an important part in interstellar trade. Think Dune's melange, but it does not have to be something integral to space travel itself. To some extent, I'd prefer it wasn't so I could get away from obvious Dune comparisons. But... I'm at a loss of what else it may be. I guess I could just have it be Lanthanum, but I'd prefer something that was so rare as to exist on only, say >10% of planets.
I'm left with what to do about the other, non-Human, alien races. I'm really not sure what direction I want to take with them. I'm half-way leaning towards not including them at all. Another direction may be to say they are as diverse as Humaniti itself. So there might be a government that is made up mostly of say, Vargr, but there are many, many smaller governments (pocket empires) too. Yet another thing I'm thinking is that Humaniti is so pervasive that all other alien governments have been destroyed or marginalized. The vast majority of the "other races" would fall under the rule of one of the Human governments, and most likely the Imperium or Consulate.
If I include them at all, however, I want to diverge quite a bit from OTU. I want for Vargr, or Aslan, or whatever to be as culturally diverse as Humans. It's one thing that has always bothered me about sci-fi, that the humans can have all of these various cultures and races, and so-forth, but (as examples) all Klingons are tribal and war-like, all Vargr "have an intensive racial pride and are easily insulted." That makes about as much sense to me as believing that "Whites are up-tight," "Hispanics are lazy," or "Blacks love rap music." If I include the non-human aliens, there will probably be human held stereotypes about them, but they will all ultimately prove false.
I'm thinking I should abandon the official map, too.
I've always thought that boundaries or borders in space didn't make sense. Rather, you would have individual planets belonging to various governments (or being autonomous). There would be some natural groupings due to the way I think expansion would work, but there would be systems even close to the capital world of a government that would fall outside it's jurisdiction. Maybe they won a war of resistance; or chose not to join the coalition; or maybe the government in question never even bothered going there, etc. It just seems to make more sense to me.
I'm not sure, however, how necessary that would be. Although the "realism" of it appeals to me, having a good, pre-established map to refer to is definitely nice.
I guess that's about it. I want to make it similar enough to OTU that I can use canon material when in a pinch, but really want to try out some of my own ideas and use things that have appealed to me for a long time. Will this structure work towards those ends? If you were a player, how much of this would appeal to you?