I don't have a book 3 here, but I got the basic generation table on p25 of book 6, is that the same thing?Originally posted by Malenfant:
</font><blockquote>quote:</font><hr />Originally posted by Jeffr0:
What's the least you have to do to Book 3 to get rid of the worst offenders?
Let's see... off the top of my head:
- relate the starport to population and location. It shouldn't be something random.
- have a way to determine which orbital zone the mainworld is in (Inner, Habitable, Middle, Outer), use that as modifiers for other stats too.
- depending on Zone, limit atmosphere types. If not Habitable, atm can't be 2-9 (breathable). Atm is 0 if size is less than certain value, depending on zone (size 3 is minimum in hab zone for atm 1+, size 4 is min for atm 4-9).
- tie population to physical characteristics. Billions of people are not going to be living on tiny airless rockballs - they're going to be living on the garden worlds.
- government has nothing to do with population size - make it independent.
- tweak tech level mods so that uninhabitable worlds with population definitely have enough tech for people to live on them. Also drop starport TL mods - to have an A starport, you should already have a high enough TL, it shouldn't give you more TL itself. Ditto for population - having tens of billions of people doesn't give you high tech, you NEED high tech to have that.
Stuff like that. Maybe you could just assume that all mainworlds are in the habitable zone, but a lot of M stars don't even have habitable zones that fit into Traveller's orbital definitions so that's a problem right there. </font>[/QUOTE]
I'd seen the changes made in GTIW and First In... but Jim's Modified Main-world Generation Scheme seems to be a simple approach to achieving the same result.Originally posted by Jeff M. Hopper:
Sorry to be late to the party...
There were some fixes to LBB6's system design done by the guys who worked on T4. The results are located at the Missouri Archive and the two articles are linked below. Give them a look and see if those suit how you envision YTU better.
Alternative World Generation Rules
Book 6: Scouts Update
Any thoughts on how this approach balances "realism" with "tradition"?