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Tripwire Preview - Zhodani Ships

Mongoose Tripwire is a campaign for the Mongoose Traveller role-playing game, taking players through the Jewell subsector of the Spinward Marches. It offers a connected series of adventures spanning multiple worlds and encounters, with a focus on exploration and investigation. While some reviewers praise its engaging plot and world-building, others note issues with railroading, abrupt endings, and a lack of detail on some worlds. [1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6]

Here's a more detailed breakdown:
Strengths:
  • Detailed Subsector: Tripwire provides a well-defined setting in the Jewell subsector, offering a look at Imperial, Zhodani, and non-aligned worlds. [2, 2, 5, 5]
  • Connected Adventures: The campaign seamlessly links together various scenarios, encouraging players to explore the entire subsector. [1, 1, 3, 3, 5]
  • Engaging Story: The plot involves a conspiracy, a hunt for a missing person, and interactions with various factions, providing plenty of opportunities for investigation and intrigue. [1, 1, 3, 3]
  • Non-Violent Options: While some scenarios may lead to conflict, the campaign offers non-violent solutions, catering to different playstyles. [1, 1]
Weaknesses:
  • Railroading: Some reviewers feel the campaign funnels players too strictly down a predetermined path, limiting player agency and exploration. [1, 1, 4, 4]
  • Abrupt Endings: Certain scenarios might conclude rather suddenly, leaving players with a sense of incompleteness. [5, 5]
  • Lack of Detail: While the subsector is described, individual worlds and locations might not receive the same level of detailed attention, requiring referees to fill in the gaps. [5, 5]
  • Bias Towards Violence: Some reviewers felt the campaign leans towards violent solutions, even when non-violent options are presented. [1, 1]
  • Editing Issues: Some early releases suffered from editing problems, including inconsistent page numbering and formatting issues. [7, 7]
Overall:
Tripwire is a solid campaign for Mongoose Traveller, offering a good framework for a subsector-spanning adventure. However, players and referees should be aware of the potential for railroading and abrupt endings, and may need to supplement the provided material with their own creativity and detail. The campaign can be a good starting point for exploring the Spinward Marches and interacting with the larger Third Imperium setting. [1, 1, 2, 4, 4, 5, 5, 7, 8]

AI responses may include mistakes.
[1] https://www.freelancetraveller.com/features/reviews/mongoose/tripwire.html
[2] https://store.steampowered.com/app/878200/Fantasy_Grounds__Tripwire_Mongoose_Traveller_1E/
[3] https://www.blackgate.com/2010/10/11/mongoose-traveller-a-bright-future-for-science-fiction-role-playing/
[4] https://www.blackgate.com/2011/01/11/bg14-travellerrpgreviews/
[5] https://legacy.drivethrurpg.com/pro...c=newest&filters=10134_2110_0_0_0_31815_0_0_0
[6] https://mail.freelancetraveller.com/features/reviews/mongoose/travcrowdedhours-kafka.html
[7] https://www.rpg.net/reviews/archive/15/15178.phtml
[8] https://www.ebay.com/itm/326469125944
 
Interesting to skim though, lots of good ideas, broad strokes describing places, people and situations but easy to fill in details with the vast amount of Traveller lore.
 
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