No, you got the perfect answer, in that we have conflicting assumptions. ...
Um, no offense, but no. Reread the initial post:
Just a quick question: have triggerless fusion warheads been decanonized? ...
So far, no answer. Instead, some interesting speculation, the assertion that dampers stop fusion - which they do - and the assertion that this by some means can affect salvoes of missiles at more or less the same time. I had actually hoped for someone to point out where the triggerless fusion warheads show up in canon, but no one seems interested in going in that direction. Not that this direction isn't very interesting, but ...
So, yielding to the momentum:
CT Book 4
Nuclear Dampers: A common term, dampers units actually may be used to increase or decrease the stability of atomic nuclei. Projecting from two separate stations, the intersection of the two transmitted broadcasts produces a series of nodes and anti-nodes. In the area of the nodes, the strong nuclear force is enhanced, making the nucleus more stable. In the area of the anti-nodes, the strong nuclear force is depressed, making the nucleus much less stable. Antinodes are focused on incoming nuclear warheads, causing them to shed neutrons at low energy levels, rendering the warhead inoperable. The range of the damper field is proportional to the
distance separating the two projectors. At tech level 13, the ratio is 100:l (thus a separation of 50 meters would yield a range of 5 kilometers). At tech level 14 and above, the ratio is 1000:1.
CT Book 5
Nuclear Dampers are used to suppress the strong nuclear force, making atomic nuclei shed neutrons at low energy levels and rendering fission warheads useless. Dampers must be focussed on incoming nuclear missiles and depend on an integral fire control system for efficiency.
Striker
Nuclear dampers are capable of projecting a field which suppresses the strong nuclear force, which causes nuclear warheads to decay rapidly and renders them harmless; the projector must focus on a warhead for only a fraction of a second.
MT Referee Manual
Nuclear dampers interfere with subatomic nuclear forces: when a nuclear warhead passes through a damper field, the warhead sheds neutrons at very low energies, which renders the warhead harmless after a very short exposure. ...
Nuclear Dampers: Screens that project a series of nodes and anti-nodes where the strong nuclear force is enhanced or degraded, rendering nuclear warheads ineffective.
A node is an intersection point. We find the damper repeatedly described as a device that projects nodes and anti-nodes - intersection points. In most, it's described as consisting of two projectors that affect targets at their point of intersection. This is not a screen in the manner of a Star Trek shield. It projects a beam of some sort, and where the two beams intersect, the strong nuclear force is influenced.
Now, as to projecting Striker rules onto High Guard, I might point out a key difference between the two systems. Striker occurs on a world, where - assuming earth-like gravity - warheads are falling at a bit under the speed of sound. Missiles fly faster, but not significantly enough to match High Guard missile speeds which, assuming the canon 5G missile, can reach tens to hundreds of kilometers per
second. Since the Striker damper range is 1000 times the separation between the units, shipboard dampers based on a Striker unit are likely limited to ranges of hundreds of kilometers. I doubt very seriously that they could approach the same performance against targets closing at ten or a hundred KPS that they enjoy against targets dropping at 600 KPH, so using Striker rules for High Guard intercepts is a big stretch.
Nonetheless, High Guard dampers are able to intercept a whole lotta missiles. There is no rule limiting how many they can affect. Could be one very, very quick machine (or pair of machines), since it needs only a fraction of a second to turn bomb fuel into something that doesn't go boom. Could be a collection of machines.
Still, to support the argument that these things affect triggerless fusion warheads, one needs to either argue that they have a permanent effect that requires the same fraction of a second exposure, or one needs to argue that they can keep a node on each and every missile coming in, regardless of the number. Well, at least enough of them to achieve the same statistical results shown in the High Guard rules - no matter how many missiles were inbound.
Thing is, hydrogen works as a boom fuel too. Not as well, requires a lot more to make it work, but if I think you're going to disable a missile by making deuterium shed its sole neutron - which I think is a bit tougher than making a radioactive do the same, but we'll put that bit aside - and I have TL12+ technology to work with, I'll find a way to make protium work. What it won't do easily in a reactor, it might be more willing to do under more extreme influences. In a Traveller universe that gives us machines to suppress or enhance the strong nuclear force and ways to make fusion bombs that can make fusion happen without a fission trigger, while fitting into a 50 kg missile, that's not exactly a huge leap.
I can't find anything about triggerless fusion except the Special Supplement 3 reference and a mention in SOM, so I'm guessing the issue hasn't actually been explored in canon.