Originally posted by Thomas Rux:
Hello Fax,
Do you know how many people are on the staff?
Do you know how many other projects are being juggled at the same time?
Do you know if anyone on staff went on holiday/vacation?
Do you know if there are other events that have occurred to slow the process down?
If you know the answers to any of the above well and good, if not do not indicate that the on item mentioned as to when a product comes out or not is the ONLY problem being encountered.
Yes, it would be nice to have more information, but there may be other items/events preventing the staff from being more forthcoming.
One final question:
Have you always been perfect in announcing delays in projects assigned to you in your job?
I'll take them in order:
</font>
- No, I don't know how many people are on staff.</font>
- No, I don't know how many other projects are being worked on.</font>
- No, I don't know if any of the staff went on holiday or vacation or got sick.</font>
- No, I don't know if other events have occurred to cause delays.</font>
- Yes, actually. I try to let supervisors and client know when something is going to take longer than I originally anticipated. These people are paying me money to do a job; they have a right to be informed as to when I expect it to finish, my progress on the job, and should delays occur, the reasons for the delays and a new schedule. That's called 'professionalism.'</font>
Now that I've answered your questions, I'll discuss them a bit.
I don't actually *need* to know any of the information you asked (number of staff, problems with the staff, number of projects being worked on, etc.). It's not my responsibility to manage QLI's time.
If they are swamped, either due to taking on too many projects, or lack of staff, or unforeseen events, that's perfectly acceptable. I'm not asking them to be superhuman.
They've announced a schedule. This is not particularly meaningful; I'm well aware of the variety of things than can cause a delay in the production process.
However, they've *taken money from people* based on that schedule. This markedly increases their responsibility, at least toward those people who have actually ponied up the cash. The rest of us have much less room to complain. To the subscribers, however, QLI needs to be upfront and honest. And, from a good customer relations point of view, it would be nice if they'd just announce it to everyone.
I have absolutely no problem with things taking longer. I actually wish people *would* take longer with many products; the glut of craptastic d20 products makes it that much harder to find the gems.
What I expect from a well-run company, however, is timely information about the status of their products. If you're going to have to revise the schedule for some reason, say 'we're going to have to revise the schedule.' You don't have to necessarily provide reasons, though again it's nice.
But don't say 'it will be out in a few weeks' for *months*. All that gets you is a group of customers with a bad taste in their mouth and wariness about committing money to the company. That wariness is a killer.
I would have happily subscribed to the TA series. I do have some peeves with the scope and content of the issues, but nothing that would have kept me from them.
After reading this thread, however, I have grave doubts. Why would I pay QLI for a product that (apparently) they can't provide on the schedule they've set *for themselves*.
You're quite right--I have no inside information about conditions in the company. So what can I go on? Public statements such as those on their website and in forums such as this. And the impression that I'm left with is that QLI has possibly bitten off more than they can chew.
The end result is that I take a wait and see attitude toward things like the TA series. I'll buy the first issue, since it's gaming content. But I'm not going to subscribe until I'm reasonably confident that issues will be forthcoming on a regular schedule.
Look. I like Traveller. I'm starting a campaign in it. I'm willing to work around the problems with the system. But that's no reason for me to not question things like the release schedule. I've put my money where my mouth is. I've paid for the rulebook; I'll be purchasing the TA issues that interest me; I'll purchase the Gateway sourcebook when it comes out. Why? Because I like d20, I like Traveller, and I'd like to see the company succeed.
But constantly slipping release schedules combined with limited communication with the public makes me very wary.
Could there be things preventing them from communicating the situation inside the company? Perhaps. But I doubt it. The time it takes to write:
"Sorry, folks. We're a bit swamped here, and we're going to have to revise the release schedule. Here's the new release schedule: <insert new schedule here; it's what, about a dozen products, maybe?> We'll try and keep you updated as to the status of these products, and if we have to slip the schedule again, we'll let you know. TA Subscribers: your subscriptions will be extended for <x> to account for the schedule slippage. Again, we're sorry for the delays."
Let's add say 10 minutes to generate and insert the revised schedule. Total time to produce that kind of update: 11 minutes. Hardly a immense block of time, wouldn't you say?
Anyway. I ramble.