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Travellermap.com a bit slow

Blue Ghost

SOC-14 5K
Knight
So Travellermap.com is running a bit slow as of recent. Is there more work going on the site, or is there simply more traffic?

It's never been a very fast loading site, but it just seems a bit slower than usual.

Thanks for any response.
 
Apparently the service provider (Everleap) has been suffering from routing (?) issues all day today. Still not resolved at this time.
 
They're saying it was an FTP issue? I didn't know there were any FTP sites left.

I sometimes use FTP to move files to or from various sites, including COTI. Anonymous FTP is still standard for a variety of deep web sites, too.

Most browsers actually speak the FTP protocol as well; the ones that don't are usually for "walled garden" type devices like game boxes and apple iOS devices (like Apple TV).

Essentially, HTTP is a close variation on the FTP protocol. Actually, almost a subset.

Gopher was a competing subset, and as of 2007, there were still 160 gopher servers running that were indexed on the veronica2 search engine.

FTP servers can be small - under 1 meg of software (early versions on 8 bit machines can be as low as about 100kb if feature limited)... and can run in as low as about 640kb of ram.

COTI used to have an FTP site, but that was on travellerrpg.net (which was a separate instance of the BBS sharing the same databases, but not the same interfaces; hunter used it for testing).
 
That was just one of the last issues noted. The full post-mortem identifies it as a massive outbound DDOS using compromised servers (via unpatched php/Wordpress/etc). I.e. customers of the ISP that hadn't made security updates to their sites got hacked, and the hackers used those compromised machines to attack other sites, saturating the outbound network links.
 
My company still uses FTP to move files around between servers where we have a need to share information with customers and vendors.

Cheers,

Baron Ovka
 
Now it isn't working at all

"Mismatching DataFile entries for Un'k!!k'ng" appear to have something to do with it - the booklet maker gives that message when I try to use it, and the main map does not load at all.
 
Randy Dorman is redoing the Solomani Confederacy sectors not already handled by the T5SS, per T5 rules.

Jim "GypsyComet" Kundert is tackling the K'kree sectors.

Yesterday I pushed and update including both without testing, and got a file name wrong - entirely my fault. So I'm just breaking things. :P
 
Jim "GypsyComet" Kundert is tackling the K'kree sectors.

You mean, all of them? :eek: I already uploaded data for Ruupiin to Explorerbase (mostly-dotmap data, similarly to Kundert's sectors), and I am partway through data for X'kug, but if I interpreted that correctly, I think it would be more useful to direct my efforts elsewhere?
 
Yup. Everything has a dot map, but takes time to convert to modern formats for Traveller Map.

X'kug is actually where I started, along with Lure'tiir!girr, but I'm sending the rift-bordering sectors over first. I have plans for Ruupiin (insert evil laugh here).

If you want to apply the K'kree population rules to Un'k!!k'ng, as it has the physical data posted, go for it. I'll get Gur to that standard shortly as well, then keep moving. I do have an overall plan for K'kree space, but the dice come first.
 
Yup. Everything has a dot map, but takes time to convert to modern formats for Traveller Map.

X'kug is actually where I started, along with Lure'tiir!girr, but I'm sending the rift-bordering sectors over first. I have plans for Ruupiin (insert evil laugh here).

If you want to apply the K'kree population rules to Un'k!!k'ng, as it has the physical data posted, go for it. I'll get Gur to that standard shortly as well, then keep moving. I do have an overall plan for K'kree space, but the dice come first.

Oh, okay. I'll work on other parts of Charted Space, then - I don't actually own a copy of the K'kree population rules, which is why my K'kree data was mostly just world positions. :p Exactly which sectors are the ones you're generating?

By the way, doesn't the Lesser Rift extend farther than it should into the coretrailward corner of your data for Un'k!!k'ng Sector? The overview map of the rifts on TravellerMap suggest that the rimward edge of the Lesser Rift roughly follows the boundary between Kring Noor Sector and Xaagr Sector.

Also, if you're going to do the trailwardmost sectors as well, maybe you could incorporate something along the lines of BeRKA's G'naak Zone. ;)
 
Randy Dorman is redoing the Solomani Confederacy sectors not already handled by the T5SS, per T5 rules.

Jim "GypsyComet" Kundert is tackling the K'kree sectors.

Yesterday I pushed and update including both without testing, and got a file name wrong - entirely my fault. So I'm just breaking things. :P

Very cool. Except the "breaking things" part :D
 
Randy Dorman is redoing the Solomani Confederacy sectors not already handled by the T5SS, per T5 rules.

Jim "GypsyComet" Kundert is tackling the K'kree sectors.

Yesterday I pushed and update including both without testing, and got a file name wrong - entirely my fault. So I'm just breaking things. :P

Then you are obviously practicing current software development processes: break things fast!

I really do like the Traveller Map site - great resource. I noticed the RPGSuite crew is using it on their trade web site, and even gives an appropriate credit (as the credit is well due).
 
doesn't the Lesser Rift extend farther than it should into the coretrailward corner of your data for Un'k!!k'ng Sector? The overview map of the rifts on TravellerMap suggest that the rimward edge of the Lesser Rift roughly follows the boundary between Kring Noor Sector and Xaagr Sector.

I'm guided by the map boundaries in the CT K'kree module.
 
I'm guided by the map boundaries in the CT K'kree module.

Yes, the K'kree boundary roughly follows that path, but the rifts drawing (I don't remember exactly where that came from - a magazine article, I think?) shows that the boundary of the rift isn't the same from the "corner" of the Two Thousand Worlds onward - it goes up to the coretrailward corner of the sector and then roughly follows the boundary between Kring Noor Sector and Xaagr Sector. Looking at your data for Un'k!!k'ng Sector, the boundary of the rift would more follow a path along the line 2109 - 2206 - 2602, rather than following the Two Thousand Worlds border into the H subsector.
 
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