I'm struggling with the statement on page 56 disconnecting RU's and MCr. That breaks the link between a world/government and the tonnage they can produce.
I dearly loved Pocket Empires, and had a good deal of fun using its rules to determine the available budget for construction of military tonnage. [...]
I think RU applies to the concept of (Pocket) Empires, even though RU don't directly map to MCr. RU can be an indicator of political oomf, and the ability to "get things done" on several levels.
The interesting thing about Pocket Empires (the concept, not the game) is that tonnage is not necessarily the important thing; rather effectiveness is. Those of us who have played High Guard know that a billion credits can be wasted on poor designs.
If Regina has 800 RU, notice it's not necessarily "800 RU per annum" -- it's "800 RU". It's almost as if you don't "buy" things with RU, but rather "support" things. Regardless of how Regina obtained it (RU is based on lots of things, including system resources, TL, starport class, bases, trade codes...), it's Regina's RU. Presumably then RU is used to support those things upon which RU is dependent. Infrastructure and TL, Starport class, bases, and trade, system exploitation and defense, and so on.
So it seems that RU applies to Grand Strategy, including pocket empires and fleet building.
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