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Traveller Tunes

GLΩAMING

SOC-7
What, if any, music do you put on during your sessions?
I'm a situational kind of gal, depending on what the environment is in the game I have different Spotify playlists on the go. Crazy neon-lit downtown district? Manic and upbeat J-pop. Scene of war and devastation? Haunting and chilly themes. Tough negotiations? Rapid and tense beats.
Obviously I keep it in the background, so it doesn't distract my players, but it helps both them and me get more involved in the play.
I know some people think it's distracting, but I'm generally a fan.



(This post is definitely not a ploy to get you all to share music I can jam to)
 
for me music and sound effects tend to just be distracting, but that is how I am wired: I can only process one thing at a time. If music, then I am listening to the music and not the game. While I may be missing out on that dimension, it is like TV: there is no background TV. if it is on I watch. so it is rarely on :)
 
I saw this on the recommended list on YouTube, I think. Wasn't paying attention to where it was.

This was made for a Kid's show and I think it could have been played on the radio. It's very catchy, if you like 80's music. Maybe 90's. I think it's considered Techno.

I'm half-temped to call a radio station and request it be played.

TacoBot 3000

Could someone make this a Robot in Traveller? I don't have the Mongoose Robot book yet.

And this could be an advertisement in a Traveller game. it could be like the Fruity Oaty Bars jingle in Serenity (Firefly movie).

Have fun!
 
I saw this on the recommended list on YouTube, I think. Wasn't paying attention to where it was.

This was made for a Kid's show and I think it could have been played on the radio. It's very catchy, if you like 80's music. Maybe 90's. I think it's considered Techno.

I'm half-temped to call a radio station and request it be played.

TacoBot 3000

Could someone make this a Robot in Traveller? I don't have the Mongoose Robot book yet.

And this could be an advertisement in a Traveller game. it could be like the Fruity Oaty Bars jingle in Serenity (Firefly movie).

Have fun!
I put that one into a thread on strangeform robots couple of weeks ago, IIRC.:) YouTube's recommendation algorithm is weird sometimes....

(I'm also calling dibs on both Space Unicorn and Neon Pegasus as starship names.*)

‐--‐----------
*same artist.
 
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I put that one into a thread on strangeform robots couple of weeks ago, IIRC.:) YouTube's recommendation algorithm is weird sometimes....

(I'm also calling dibs on both Space Unicorn and Neon Pegasus as starship names.*)

‐--‐----------
*same artist.
Dibs on Starduster from the old cartoons Space Angel.


The Scottish-born Gunner/Engineer Taurus (before Star Trek's Scotty) was the voice of the actor who played the town drunk on The Andy Griffith Show.
 
I've been playing with Google's "Music LM" , a large language model that makes music.
It won't do long background music, but it's great for "theme songs" for various NPCs, which I'll dump into the game at the appropriate time
It's also good for the intro music for a scene, played in the background during the initial description to set the mood for the players

Prompt was "a techno-terror beat in drums and strings that lets people know they're walking into a death trap"
 
When I was with a gaming group that knew I was an anime otaku with a CD collection of anime soundtracks, they figured out that letting me DJ the campaign's BGMs to meet the current situation and circumstances of what our characters were dealing with turned into something that everyone enjoyed.

Since I was a Player in the campaign, rather than the Game Master, I had no control over setting up scenarios or deciding how events were going to play out ... but after a few game sessions it became kind of obvious that my background music choices were DEFINITELY having an effect on the direction of play and just how pumped up and in character EVERYONE would get! Since most of my anime CDs were imports from Japan and I couldn't read the kana/kanji yet at the time on the labels, I just "knew the tracks" by number and would put them on single track repeat until changing tracks when the situation unfolding in the game changed.

Needless to say, everyone in that group also started learning which track numbers on which CDs made for the best situational background music for recurring circumstances.

So any time I pulled out New Super Android Cutey Honey Music Collection Volume 2 to put into the CD player and announced "Track 11" everyone knew it was time to GET READY FOR COMBAT.

dkIPoAl.jpg


It got to the point where both the Players and GM got conditioned so thoroughly that instead of announcing they wanted to get ready for a fight, they'd just turn to me and say "Track 11"... and I'd drop it into the CD player and suddenly we were all in the mood to rumble!
Yay for Pavlovian Reactions! 😅

You know you're having an impact when the GM stops telling everyone "roll for initiative" and instead just turned to me and said "Track 11" ... and everyone knew what it meant!

Then when it was time to actually fight or sometimes in the middle of a fight already in progress, I'd announce "Track 17" and everyone would be totally stoked to start rolling dice. It's like everyone got their second wind and rallied.

If someone was trying to be stealthy or sneaky, I'd announce "Track 14" ... and it would just put everyone into the right mood for some stealthy action.

I of course had other anime soundtrack CDs, but for some reason people really really liked the New Cutey Honey BGMs the most as background music for our campaign. For a really long time after playing with that group, just thinking "Track 11" in my head was enough to get me in the mood to roll attack dice ⚔️ ... and it remains true even now all these years later.
 
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