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Traveller Sections: Keep, Fix, Discard...

Just a question for the next version of Traveller and what it will include or exclude. If you had a voice in how it was done; what would you do to the numerous sections of it (Not versions!) Examples would include: Task Resolution System, Aslan, Jump, Military term generation, ect.

-What would you like kept without changes?
-What would you like fixed (and how would you do it?)
-What do you want discarded?

Lord Iron Wolf
 
Keep
</font>
  • MT Universal Task Profile</font>
  • MT Experience/Improvement rules</font>
  • MT Psionics</font>
  • MT Research rules (from Referee's Companion)</font>
  • OTU setting (tech progression, history, astrography, Major Races)</font>
  • LBB format</font>
Fix</font>
  • T4 char-gen (use lower MT skill-point awards, include 'missing' careers from MT)</font>
  • AHL/Striker combat system (rephrase tasks to match UTP, allow variation in capability based on characteristics/skills)</font>
  • TNE world-gen, trade, encounters, etc. (basically the same as CT/MT systems with minor clarifications/corrections; still on the fence over whether to make world-gen and trade more realistic/scientific or keep it simple and let those who care come up with their own fixes)</font>
  • MT craft design (fix power-consumption rates, explain the whole thing more clearly, include a "simplified" version for those in a hurry)</font>
  • Mayday/HG ship combat (include sensor rules, allow more places where PC skills make a difference)</font>
Discard</font>
  • Book 8: Robots</font>
  • Fire, Fusion & Steel</font>
  • GT alternate timeline</font>
  • GT & T20 rules</font>
Add</font>
  • Alternate technologies and guidelines for using Traveller outside of the OTU</font>
  • Optional deterministic/point-based char-gen procedure</font>
  • Value-added CD with automated programs for all the design procedures, searchable library data, Second Survey stellar atlas, etc.</font>
But really, a simple errata-free re-release of the MT rules in LBB format would suit me just fine
:cool:
 
M. Foster: I think you've hit the nail on the head (and other cliches).

Originally posted by T. Foster:
TNE world-gen, trade, encounters, etc. (basically the same as CT/MT systems with minor clarifications/corrections; still on the fence over whether to make world-gen and trade more realistic/scientific or keep it simple and let those who care come up with their own fixes):
Personally, I'd like to see a "basic" system complemented by an "expanded" system along the lines of World Builder's Handbook.

MT craft design (fix power-consumption rates, explain the whole thing more clearly, include a "simplified" version for those in a hurry)
Discard
Book 8: Robots
Fire, Fusion & Steel
Again, I'd like to see a "basic" system for craft/robot design, complimented by a version for the gear-heads.

Value-added CD with automated programs for all the design procedures, searchable library data, Second Survey stellar atlas, etc.
And this, of course, is the best idea of all. :D

cheers,

thom
 
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