I don't know what to call it. But a recent discussion on RPG.net has got me thinking about D&D's influence on Traveller, which was likely huge. In particular I was wondering what characters would look like if they didn't use the D&D "characteristics" -- if characteristics were descended from the military miniatures wargames without influence from D&D.
Military counters had a few attributes such as "combat strength" and "movement rate". Think Panzerblitz, with ATT, DEF, MOV, and whatever. So I can still see Traveller characters having some basic attributes (STR, DEF, SPD, INT, EDU, PSI, for example), but would they necessarily be the same as D&Ds? Surely something else could have developed.
How many different ways are there of representing characteristics? Would there be some sort of vague "hit location" chart that represented physical and mental capability? Would skills be re-named as "abilities" (or even "traits"!?) with some general functions like "athletics", "reasoning", "tough"?
If characters had anything resembling characteristics, I think there would still not be hit points; Traveller seemed to innovate on damaging characteristics directly.
Military counters had a few attributes such as "combat strength" and "movement rate". Think Panzerblitz, with ATT, DEF, MOV, and whatever. So I can still see Traveller characters having some basic attributes (STR, DEF, SPD, INT, EDU, PSI, for example), but would they necessarily be the same as D&Ds? Surely something else could have developed.
How many different ways are there of representing characteristics? Would there be some sort of vague "hit location" chart that represented physical and mental capability? Would skills be re-named as "abilities" (or even "traits"!?) with some general functions like "athletics", "reasoning", "tough"?
If characters had anything resembling characteristics, I think there would still not be hit points; Traveller seemed to innovate on damaging characteristics directly.