I've been looking at the sample Traveller Card System cards and have a few comments:
1) Consequence Card is a really neat idea! It's a nice way to keep track of the fallout of encounters. Could be filed by Planet or by Character.
2) The Minor Race card looks good, but since I don't know the system behind it I can't say more.
3) Character card seems good for a quick reference for the GM, but weak for running a combat encounter.
4) Task Reference: very good for all players to have on hand.
General comment: I think that if you really want a quick, workable system, making all the cards a standard size would be very desirable. That size should either be 3x5 or 4x6, that way the cards could fit in standard card boxes, use standard dividers, and the GM could add various hand written standard index cards to his files and everything could be easy to reference. You could even sell official plastic card file boxes (black with a red stripe of course) to hold them.
A set of pre-made cards could be sold too with some standard NPC's on them (Ine Givar Bomber, TL-12 rifleman, Imperial Marine Sergeant, The Baron's Idiot Nephew, Clerk in the Starport Office) for quick reference during a game.
I personally have a fondness for the 4x6 card, it could easily hold all the information on the Minor race card, or starship data and all the weapon and combat data for a character or NPC.
Eventually you might release the blank cards on your website as an RTF document for download, so people could type in the info on cards and share them or just print them out all pretty-like.
I use cards extensively in my games and found they are lifesavers in running complex combat encounters. It becomes very easy to control 6 different troop types or 7-8 unique NPC's on the field when each has his own card with complete skills, weapon data, etc. Having a large number of generic NPC (or animal) cards also makes spur-of-the-moment encounters very easy instead of a stumbling chore.
Thanks for sending the cards, and that's my 2 cents
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Dave "Dr. Skull" Nelson
1) Consequence Card is a really neat idea! It's a nice way to keep track of the fallout of encounters. Could be filed by Planet or by Character.
2) The Minor Race card looks good, but since I don't know the system behind it I can't say more.
3) Character card seems good for a quick reference for the GM, but weak for running a combat encounter.
4) Task Reference: very good for all players to have on hand.
General comment: I think that if you really want a quick, workable system, making all the cards a standard size would be very desirable. That size should either be 3x5 or 4x6, that way the cards could fit in standard card boxes, use standard dividers, and the GM could add various hand written standard index cards to his files and everything could be easy to reference. You could even sell official plastic card file boxes (black with a red stripe of course) to hold them.
A set of pre-made cards could be sold too with some standard NPC's on them (Ine Givar Bomber, TL-12 rifleman, Imperial Marine Sergeant, The Baron's Idiot Nephew, Clerk in the Starport Office) for quick reference during a game.
I personally have a fondness for the 4x6 card, it could easily hold all the information on the Minor race card, or starship data and all the weapon and combat data for a character or NPC.
Eventually you might release the blank cards on your website as an RTF document for download, so people could type in the info on cards and share them or just print them out all pretty-like.
I use cards extensively in my games and found they are lifesavers in running complex combat encounters. It becomes very easy to control 6 different troop types or 7-8 unique NPC's on the field when each has his own card with complete skills, weapon data, etc. Having a large number of generic NPC (or animal) cards also makes spur-of-the-moment encounters very easy instead of a stumbling chore.
Thanks for sending the cards, and that's my 2 cents
------------------
Dave "Dr. Skull" Nelson