Bad_Syntax
SOC-6
So I started converting 5th Frontier War to a computer game. I've put in all the tables, created processes to dynamically create counters, and drawn the map. Well, the map needs redone, and then some core gameplay/interface added, and it should work.
However, looking at Pocket Empires and Imperial Squadrons it really appears I don't need to limit myself to the 5th FW or even the Spinward Marches. The exact same game mechanics work everywhere, or even randomly generated sectors. I *think* there is enough there to create a full blown strategic traveller game. Perhaps start with a random sector, with 1 player per subsector, doing a turn a day or something. If not just turn based online play with others.
However, before I start going down a dead end, I had some questions from those of you who are more familiar with Traveller.
#1. Is it going to be boring as heck? Same fleet types, same unit types, just boring?
#2. Using pocket empires rules, building squadrons/battalions based on planet populations, and so forth, would it all work out and be playable?
#3. Are the Pocket Empires/Imperial Squadrons books "solid" enough to use as a framework, or are they so old and buggy that this wouldn't work anyway?
#4. Anything I'm not "seeing" with a project like this?
#5. What is up with traveller computer games licensing wise? If I write this and release it for free will the legal hounds be unleashed upon me?
Comments are welcome.
Thanks
However, looking at Pocket Empires and Imperial Squadrons it really appears I don't need to limit myself to the 5th FW or even the Spinward Marches. The exact same game mechanics work everywhere, or even randomly generated sectors. I *think* there is enough there to create a full blown strategic traveller game. Perhaps start with a random sector, with 1 player per subsector, doing a turn a day or something. If not just turn based online play with others.
However, before I start going down a dead end, I had some questions from those of you who are more familiar with Traveller.
#1. Is it going to be boring as heck? Same fleet types, same unit types, just boring?
#2. Using pocket empires rules, building squadrons/battalions based on planet populations, and so forth, would it all work out and be playable?
#3. Are the Pocket Empires/Imperial Squadrons books "solid" enough to use as a framework, or are they so old and buggy that this wouldn't work anyway?
#4. Anything I'm not "seeing" with a project like this?
#5. What is up with traveller computer games licensing wise? If I write this and release it for free will the legal hounds be unleashed upon me?
Comments are welcome.
Thanks