Supplement Four
SOC-14 5K
Some of you TNE lovers out there might get a kick out of THIS.
It was written just before the release of TNE.
Here's an excerpt:
TRAVELLER: THE NEW ERA -- WHY?
GDW admits they did not support MEGATRAVELLER (MT) adequately.
An underlying reason was simply that they did not play MT, and so did
not know the system very well. As a result, temptation was too great
to redirect support elsewhere. GDW wasn't offering this reason as an
excuse, only as an explanation.
To avoid this problem, they want to write TRAVELLER: THE NEW ERA
(TNE) strictly in-house. Further, it will be based on the
TWILIGHT:2000 family of games, which is good for a few reasons.
First off, TNE will belong to the GDW house role playing system.
Because of this, the designers don't have to think in terms of a
different rules set when they provide TRAVELLER support, giving them a
boost in productivity.
Second, its very easy for gaming groups to hop among GDW RP games
and even borrow elements from one another.
Third, the house role playing system is a direct descendant of
classic TRAVELLER. TRAVELLER was their first RP game, but never
received the benefits of GDW's advances in RP game system design. Now
they finally have a chance to do so. TRAVELLER is coming home.
It was written just before the release of TNE.
Here's an excerpt:
TRAVELLER: THE NEW ERA -- WHY?
GDW admits they did not support MEGATRAVELLER (MT) adequately.
An underlying reason was simply that they did not play MT, and so did
not know the system very well. As a result, temptation was too great
to redirect support elsewhere. GDW wasn't offering this reason as an
excuse, only as an explanation.
To avoid this problem, they want to write TRAVELLER: THE NEW ERA
(TNE) strictly in-house. Further, it will be based on the
TWILIGHT:2000 family of games, which is good for a few reasons.
First off, TNE will belong to the GDW house role playing system.
Because of this, the designers don't have to think in terms of a
different rules set when they provide TRAVELLER support, giving them a
boost in productivity.
Second, its very easy for gaming groups to hop among GDW RP games
and even borrow elements from one another.
Third, the house role playing system is a direct descendant of
classic TRAVELLER. TRAVELLER was their first RP game, but never
received the benefits of GDW's advances in RP game system design. Now
they finally have a chance to do so. TRAVELLER is coming home.