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TNE Fire, Fusion & Steel comp. with MegaTraveller?

Also, armor is completely different in the way it's handled. MT, an armor of 40 was minimum for a ship, and armor of 120 was a cubic butt ton. The scale was not linear, it was somewhat logarithmic.

FFS armor is linear. AF 2000 is twice as good as AF 1000, and minimum armor is only 10 times the expected G rating of the ship, so most merchants have armor of 10, for their 1 G engines. Battle Rider stats for battleships indicate that they have an armor factor of several thousand (don't have my stuff handy), whereas in MT it would be 100, 110, or 120.

FFS requires more crew, because it was assumed that you would want to virus-proof your ships, and having more crew does that. And maybe they realized that real ships have excess crew to cover 24/7 operation (two shifts of 12 hours is typical), plus you need room for battle losses. And who's going to CLEAN the ship if you don't have enough people? Really, cleaning is the navy's #1 job. I can get hired as a maid anywhere, thanks to my navy experience.

FFS2 made the allowance that a designer could choose the level of automation, so a highly automated ship might need like 1/3 the crew.
 
Also, armor is completely different in the way it's handled. MT, an armor of 40 was minimum for a ship, and armor of 120 was a cubic butt ton. The scale was not linear, it was somewhat logarithmic.

FFS armor is linear. AF 2000 is twice as good as AF 1000, and minimum armor is only 10 times the expected G rating of the ship, so most merchants have armor of 10, for their 1 G engines. Battle Rider stats for battleships indicate that they have an armor factor of several thousand (don't have my stuff handy), whereas in MT it would be 100, 110, or 120.

FFS requires more crew, because it was assumed that you would want to virus-proof your ships, and having more crew does that. And maybe they realized that real ships have excess crew to cover 24/7 operation (two shifts of 12 hours is typical), plus you need room for battle losses. And who's going to CLEAN the ship if you don't have enough people? Really, cleaning is the navy's #1 job. I can get hired as a maid anywhere, thanks to my navy experience.

FFS2 made the allowance that a designer could choose the level of automation, so a highly automated ship might need like 1/3 the crew.
 
Conversion from MT/striker to TNE is easy, if you have either MT or Striker, and you also have FF&S (1 or 2). Look up the armor factor on the armor table, and that gives you cm of steel... which converts to armor factors per cm...
 
Conversion from MT/striker to TNE is easy, if you have either MT or Striker, and you also have FF&S (1 or 2). Look up the armor factor on the armor table, and that gives you cm of steel... which converts to armor factors per cm...
 
Conversion from MT/striker to TNE is easy, if you have either MT or Striker, and you also have FF&S (1 or 2). Look up the armor factor on the armor table, and that gives you cm of steel... which converts to armor factors per cm...
 
Um, not for MT it doesn't. The difference between 100 and 101 should be 1%, not about double, if your claim was true. (I am sure it's not just YOUR claim.)

And as for TNE, it depends on what the hull is made of, but other than that, AV and thickness are directly related.
 
Um, not for MT it doesn't. The difference between 100 and 101 should be 1%, not about double, if your claim was true. (I am sure it's not just YOUR claim.)

And as for TNE, it depends on what the hull is made of, but other than that, AV and thickness are directly related.
 
Um, not for MT it doesn't. The difference between 100 and 101 should be 1%, not about double, if your claim was true. (I am sure it's not just YOUR claim.)

And as for TNE, it depends on what the hull is made of, but other than that, AV and thickness are directly related.
 
MT/Striker AV 40 is 33.6cm of steel
Minimum AV for MT vehicles in space is only AV 8 (2cm) for single use craft. (See HT or One Small Step/Two Small Steps)

That results in TNE AF 67 for an equivalent (Steel is TL5 in FF&SS, toughness 2) to the MT/Striker AV 40.

Thus, disposable single use MT designs (AV4) are not even stressed for 1G under FF&S...
 
MT/Striker AV 40 is 33.6cm of steel
Minimum AV for MT vehicles in space is only AV 8 (2cm) for single use craft. (See HT or One Small Step/Two Small Steps)

That results in TNE AF 67 for an equivalent (Steel is TL5 in FF&SS, toughness 2) to the MT/Striker AV 40.

Thus, disposable single use MT designs (AV4) are not even stressed for 1G under FF&S...
 
MT/Striker AV 40 is 33.6cm of steel
Minimum AV for MT vehicles in space is only AV 8 (2cm) for single use craft. (See HT or One Small Step/Two Small Steps)

That results in TNE AF 67 for an equivalent (Steel is TL5 in FF&SS, toughness 2) to the MT/Striker AV 40.

Thus, disposable single use MT designs (AV4) are not even stressed for 1G under FF&S...
 
Originally posted by Badbru:

In most of the other systems (other than TNE) starship combat seems to be a pretty close range affair. I see posts talking about T20 and their missiles having a long range at 90,000 klicks, it almost makes me smirk when I think of TNE missiles having a range of 360,000 klicks. In my experience of TNE space combat it occurs (usually) over distances beyond 1 light second, not so up close and personal where plasma and fusion guns can even be considered. [/QB]
TNE was replicating the ranges of MT and CT. T20 did NOT replicate the ranges, just the proportions.

CT lasers could be fired out PAST 5000mm on the tabletop (at a DM-5, TTB p74). That translates into 5000x100=500,000km, or over 1LS. at 5/6LS (250,000.km) the penalty is only -2, so 500,000 km is the real "limit" in CT.

Missiles CAN AND SHOULD have long ranges.
Lasers are often far too long ranged in Traveller.'

HG avoids the whole issue by not listing ranges other than short and long.
 
Originally posted by Badbru:

In most of the other systems (other than TNE) starship combat seems to be a pretty close range affair. I see posts talking about T20 and their missiles having a long range at 90,000 klicks, it almost makes me smirk when I think of TNE missiles having a range of 360,000 klicks. In my experience of TNE space combat it occurs (usually) over distances beyond 1 light second, not so up close and personal where plasma and fusion guns can even be considered. [/QB]
TNE was replicating the ranges of MT and CT. T20 did NOT replicate the ranges, just the proportions.

CT lasers could be fired out PAST 5000mm on the tabletop (at a DM-5, TTB p74). That translates into 5000x100=500,000km, or over 1LS. at 5/6LS (250,000.km) the penalty is only -2, so 500,000 km is the real "limit" in CT.

Missiles CAN AND SHOULD have long ranges.
Lasers are often far too long ranged in Traveller.'

HG avoids the whole issue by not listing ranges other than short and long.
 
Originally posted by Badbru:

In most of the other systems (other than TNE) starship combat seems to be a pretty close range affair. I see posts talking about T20 and their missiles having a long range at 90,000 klicks, it almost makes me smirk when I think of TNE missiles having a range of 360,000 klicks. In my experience of TNE space combat it occurs (usually) over distances beyond 1 light second, not so up close and personal where plasma and fusion guns can even be considered. [/QB]
TNE was replicating the ranges of MT and CT. T20 did NOT replicate the ranges, just the proportions.

CT lasers could be fired out PAST 5000mm on the tabletop (at a DM-5, TTB p74). That translates into 5000x100=500,000km, or over 1LS. at 5/6LS (250,000.km) the penalty is only -2, so 500,000 km is the real "limit" in CT.

Missiles CAN AND SHOULD have long ranges.
Lasers are often far too long ranged in Traveller.'

HG avoids the whole issue by not listing ranges other than short and long.
 
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