• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.
  • We, the systems administration staff, apologize for this unexpected outage of the boards. We have resolved the root cause of the problem and there should be no further disruptions.

TL20 Starships

robject

SOC-14 10K
Admin Award
Marquis
Mike made me think about TL20 "heavy cruisers", and what sort of stuff they'd have packed into their svelte shiny hulls.

I've got a TL20 ATU, by the way, whose map spans three galactic arms...


Power

Sadly, antimatter power for starships isn't very powerful at TL20. Fine for jump-2 maneuver-2 -- so Subsidized Merchants and Maru-classes get a cargo boost -- but not for anything that needs long legs. I'm torn. I don't want everything to be easy, but TL20!

Collectors are available up to rating 7, for ships that don't mind the inconvenience -- or need its special capabilities for rift-running.


Jump

Jump 7-8-9 show up, but I think these are niche markets.

There is Hop-3: 30 parsecs per hop (if I recall, the update puts all of the jump-family of drives at one week per trip, and 10% fuel per rating), subject to scatter.

So by TL20 we are seriously into the "Interstate Effect" where you have a bigger selection of worlds to pick from, and empires can be up to five times the radius of the Third Imperium. Vast.

There is Skip-1 at TL20: 100 parsecs in a week, subject to scatter.



Computers

There are better computers: most Model/9 computers are available, fully automating up to 9 crew, even with Difficult tasks. So your Far Traders and Liners will often be highly automated.



Weapons

Antimatter Missiles show up at TL 20. Jump Inducers showed up at TL 17, and Disruptors at TL 18. Very short ranged-stasis guns are available (they're not standard ranged until TL 21).


Defenses

The Proto screen showed up at TL 19, and the Grav Scrambler was available since TL 17. White Globes are TL 20.



Small Craft

Small Craft don't appear to change much. Everything pretty much is maxed out already, although the new weapons can be mounted into small craft. And I don't think computers shrink in volume as TL goes up (though I'll have to check on that).
 
EXAMPLE

Example: a TL20 Mercenary Cruiser

Mercenary Cruiser CM-JU71 Oxtaythrip MCr645.3

Using a 900-ton, TL20 hull, the Oxtaythrip Class Mercenary Cruiser mounts hop drive-J, jump drive-E, maneuver drive-R2, and power plant-R2, giving a performance of hop-2, jump-1 and 7G acceleration. Fuel tankage supports hop-2 (at 90t per 10 parsecs) and jump-1 (at 70t/parsec), and 3.5 weeks of operations. Attached to the bridge is an Advanced Computer Model/5. There are 7 staterooms, two gunners' barracks, and one platoon barracks.

Installed weaponry include a dual barbette Sandcaster, Disruptor, DataCaster, Particle Accelerator, and two dual barbette AntiMatter Missiles. The ship is built around a main Meson Gun. Defenses include a proton screen (vs antimatter) and a white globe (first line of defense against everything), both mounted in barbettes.

Cargo capacity is 25 tons. The ship has an unstreamlined hull, with scoops, intakes, and bins for frontier refueling.

Carried craft include 2 Pinnaces and a Grav Recon Craft. The ship has 12 crew, with the ship's computer also taking up to 5 crew stations as needed.


Actual volume: 897 tons
Crew comfort: +0
Passenger demand: -5

Code:
   Tons     Component                                MCr    Notes
-------     -----------------------------------    -----    --------------------
    900     Unstreamlined Hull, lifters               29    U, lifters
      9     Landing legs with pads                     9    
      0     AV=120. 3 Kinetic Charged                  0    

    270     Jump Fuel (3  parsecs)                     0    3 parsec jump, at 90t per parsec
   23.8     Plant Fuel (0.5 months)                    0    0.5 months
      2     Fuel Scoops with Purifier                1.1    100 t/hr
      2     Fuel Intakes with Purifier               1.1    40 t/hr
      2     Fuel Bins with Purifier                  1.1    20 t/hr
  10.25     Ult Maneuver Drive-6 (W)                 164    7 G
     16     Ult PowerPlant-6 (W)                     128    P 7
   6.25     Ult Jump Drive-1 (D)                      50    J 1
     50     Hop Drive-2 (J)                           50    H 2

      1     AR Ant Neutrino Detector                 1.5    
      1     AR Ant Grav Sensor                       1.5    
      0     AR Surf CommPlus                         1.5    
      0     AR Surf HoloVisor                        1.5    
     10     AR BAnt Jammer                             3    
     10     AR BAnt Stealth Mask                       3    
     10     AR BAnt Scanner                            3    

      5     Vd B2 Sandcaster                         4.1    
      5     Vd B2 Disruptor                           19    
      5     Vd B2 DataCaster                           5    
     10     2x AR B2 AM Missile                       18    #2 
    200     AR M Meson Gun                            25    
      5     AR B2 Particle Accelerator               6.5    

      6     B1ext Proton Screen                        5    
      6     B1ext White Globe                         14    

      2     Life Support Long Term                     2    40 person-months
      1     Life Support Luxury                        1    10 high passengers
      1     Life Support Adaptable                     1    10 sophonts
    0.5     Med Console                              0.5    
     18     Platoon Barracks                           1    (22) 4 sq + R4 O1/O2
      8     2x Gunners' Barracks                     0.4    #2 (5) R1 R1 R2 R2 R3
      2     2x Non-bridge Console                    0.4    #2 Custom Console
      4     Surgery                                    4    
      2     Counsellor                               0.2    

      5     Adv Computer Model/5 std                  27    R0
     24     Spacious Bridge                          1.4    3cc 8op 1ws
     10     Machine Shop                               1    Sophisticated equipment

      6     Officer Suite                            0.4    fresher + safe
      2     XO Stateroom                             0.1    1 crew
     10     5x Crew Double                           0.5    #5 2 crew
     20     5x Crew Commons                            0    #5 
    1.5     3x Crew Shared Fresher                   1.5    #3 4 crew

     25     Cargo Hold Basic                           0    
     80     2x Pinnace                                38    #2 m2 3 L2
      1     VH Recon Craft                            11    
      9     9x Grapple                                 9    #9 1 pair per 35t
 
A Long Trader...Real Long.

So Rob,

Check this out, a scout-trader with very long legs!

***​

Exploratory Trader AL-ZA22 DEEP POCKETS MCr 2526.2


Base TL-L (20)
Tail Number: NSX-00393
Naval Architect: Daarnulud Design Bureaux
Builder: Retrece Imperial
Owner: Scout Service
Disposition: Detached Duty

Actual volume: 2397.5 tons
Crew comfort: +4
Passenger demand: -5

Using a 2400-ton hull, the DEEP POCKETS class TYPE-AL is an extremely high interstellar technology exploratory trader connecting far flung worlds of the Imperium.

It is fitted with the Khnamk, Limited Ad2 jump drive, the Turgardi Systems EP.1-6B maneuver drive, and the Daash Works DP+C2 power plant, and is capable of Jump-2, 2G acceleration, and Agilty-1. Fuel tankage of 480 tons supports the jump drive and one jump-2 or two consecutive jump-1. Additional tankage of 82.2 tons supports 1.5 months of power plant operations. It sports the Saniisha Sh1A hop, the TeleAstronics S1A.of9 skip drive, giving performance of Hop-1 and Skip-1 with power from the Daash Works DP+C2 collector array. Additional fuel systems such as scoops and bins with purifiers back up the 200 AM Slugs. All these drives, power plants and fuel systems give the DEEP POCKETS quite a trading range.

Adjacent to the bridge are three AI photonic Model/6/bis computers which handle the major components. Scattered throughout the DEEP POCKETS are five AI photonic Model/4bis computers to handle minor system tasks allowing the organic crew to concentrate on the trade aspects of the mission. There are 5 officer suites for the expedition leaders and 16 staterooms for crew, 3 medical low berths, 2 frozen watches, and a medical section keep the ship manned even with losses. There are 24 hardpoints; the DEEP POCKETS has 14 weapons installed and redundant, layered defenses. There are 3 recon drones and 3 ship's vehicles, an enclosed air/raft, a specialized g/carrier, and a 20 launch. Cargo capacity is 102 tons in several capacities as well as cargo handlers, animal low berths, a safe and mail vault. The hull is a submergence, airframe with a jump grid.

The DEEP POCKETS class typically requires a crew of 5: pilot, astrogator, engineer, medic, sensors. Traders, brokers may be added as needed and the ship troops can function as gunners or computers or crew can handle the tasks. There are many amenities for the crew including a theatre, gymnasium, and gardens. Other specialized equipment include The ship can carry 0 high or middle passengers and 10 low passengers. There are 2.5 tons free for the owner to customize.

Code:
   Tons	 Component                          	  MCr	Notes
-------	 -----------------------------------	-----	--------------------
   2400	 Airframe Hull, lifters             	  170	A, lifters
      0	 Jump Grid                          	   24	
     24	 Landing legs with pads             	   24	
     48	 Submergence hull                   	   48	
     48	 Wings and fins                     	   24	
      0	 AV=40. 1 Blast Charged             	    0	
      0	 AV=0. c Stealth                    	    0	
    480	 Jump Fuel (2  parsecs)             	    0	2 parsec jump, at 240t per parsec
   82.8	 Plant Fuel (1.5 months)            	    0	1.5 months
    0.2	 2x AM Fuel Slugs (100)             	  1.2	#2 100 slugs
      4	 2x Fuel Bins with Purifier         	  2.2	#2 20 t/hr
      8	 4x Fuel Scoops with Purifier       	  4.4	#4 100 t/hr
     54	 Anti-Matter-2 (Z)                  	  108	2 A
     60	 Ult Collector-2 (Y)                	  240	2 C
     65	 Alt Skip Drive-1 (M)               	  130	S 1
  21.45	 Adv Hop Drive-1 (M)                	   65	H 1
  31.25	 Ult Jump Drive Z (R2)              	  250	R2
     73	 PowerPlant-2 (Z)                   	   73	P 2
  11.75	 Ult Maneuver Drive Z (R2)          	  188	R2
   27.5	 Ult PowerPlant T2 (R3)             	  220	R3
      0	 Ult DS Surf Communicator           	    7	R0
      0	 Ult DS Surf Stealth Mask           	    7	R0
      0	 Ult DS Surf Jammer                 	    7	R0
      0	 Ult DS Surf Neutrino Detector      	    7	R0
     10	 Imp AR BAnt Scanner                	    3	R0
     10	 Mod AR BAnt HoloVisor              	  1.5	R0
      0	 Adv DS Surf CommPlus               	  3.5	R0
      0	 Ult G Surf Activity Sensor         	  8.2	R0
      0	 Ult G Surf Life Detector           	  8.2	R0
      0	 Ult G Surf Field Sensor            	  8.2	R0
      0	 Ult G Surf Analyzer/Sniffer        	  8.2	R0
      0	 Ult G Surf Proximeter              	  8.2	R0
      0	 Ult G Surf Sound Sensor            	  8.2	R0
     42	 2x Ult DS B2de CommCaster          	  160	#2 R0
    200	 2x Ult LR Bay Missile              	 60.8	#2 R0
    100	 2x Ult AR Bay Particle Accelerator 	   30	#2 R0
     40	 2x Ult G B2 DataCaster             	  132	#2 R0
     40	 2x Imp G B2 Tractor/Pressor        	   74	#2 R0
    100	 2x Mod Vd Bay Disruptor            	   20	#2 R0
     40	 2x Alt G B2 Inducer                	   66	#2 R0
    100	 2x Magazine (Missile Size-6)       	    0	#2 
     51	 Alt Bay White Globe                	   15	R0
     12	 2x Ult B1de Black Globe            	   64	#2 R0
      4	 2x Ult Bo Elec Scrambler           	   12	#2 R0
      4	 2x Adv Bo Grav Scrambler           	    6	#2 R0
      4	 2x Ult Bo Meson Screen             	    8	#2 R0
      4	 2x Imp Bo Proton Screen            	    4	#2 R0
      6	 2x Ult Bo Nuclear Damper           	    8	#2 R0
     12	 2x Ult B1de Mag Scrambler          	   28	#2 R0
      3	 3x Medical Low Berth               	  1.5	#3 
      4	 Infirmary                          	    2	treats minor trauma
      4	 Surgery                            	    3	treats major trauma
     10	 Ward                               	    2	beds + nurses station
      4	 2x Counsellor                      	  0.4	#2 
     10	 10x Emergency Low Berth            	    5	#10 4 individuals
      4	 2x Frozen Watch                    	    2	#2 10 individuals
     20	 5x Mod AI Model/4bis phot          	 27.5	#5 R0
     18	 3x Alt AI Model/6bis phot          	 67.5	#3 R0
      3	 Aeroponic Garden                   	  0.3	provides food + O2
      4	 Hydroponic Garden                  	  0.5	provides food + LS
     10	 Large Conference Room              	  0.3	inc. HoloTank + Comp
     10	 Theater                            	  0.1	plays + cinema + concerts
      4	 Office                             	    0	inc. 50 Kg safe
      4	 Squad Barracks                     	  0.2	(5) R1 R1 R2 R2 R3
     12	 6x Damage Control Locker           	    3	#6 aids diagnosis + repair
      3	 3x Ship Locker                     	  0.3	#3 inc. STUFF! by Referee
     15	 Brig                               	  0.4	3t office + safe + 6 cells
     10	 MEG Shop                           	  0.1	tools + stores
      6	 3x Life Support Long Term          	    6	#3 40 person-months
      2	 2x Life Support Adaptable          	    2	#2 10 sophonts
      3	 3x Life Support Standard           	    3	#3 10 person-months
      1	 Life Support Luxury                	    1	10 high passengers
      5	 Gymnasium                          	  0.1	
     30	 Spacious Bridge                    	  1.6	1cc 14op 0ws
     30	 5x Officer Suite                   	    2	#5 fresher + safe
      1	 Crew Common Fresher                	    1	10 crew
      1	 2x Crew Shared Fresher             	    1	#2 4 crew
      2	 2x Crew Auto-Chef                  	  0.2	#2 creates meals from stores
      6	 2x Galley                          	    1	#2 kitchen and stores
     16	 2x Mess                            	  0.2	#2 ratings dining and recreation
      4	 Wardroom                           	  0.2	NCO and officer mess
     32	 16x Crew Stateroom                 	  1.6	#16 1 crew
    100	 25x Crew Commons                   	    0	#25 
      5	 10x Low Berth                      	    1	#10 1 passenger
      1	 Mail Vault                         	    0	for express contracts
      9	 Large Cargo Lock                   	  1.8	
     60	 3x Cargo Hold Basic                	    0	#3 
      1	 Animal Low Berth                   	  0.2	750 Kg of animals
      7	 Large Animal Berth                 	    1	5 tons of animals
      7	 Capture Tank                       	  0.7	atmospheric controlled
     40	 2x Cargo Hold Basic                	    0	#2 
      1	 Large Safe                         	    0	for storage of valuables
     10	 Cargo Hold Basic                   	    0	
      4	 4x Container Handler               	    4	#4 12t/hr
      2	 2x Cargo Hold Basic                	    0	#2 
     10	 XRD Recon Drone                    	 19.7	3 days endurance
     20	 Launch                             	   13	m1bis C L0
      8	 Scout G/Carrier                    	    3	
      4	 Air/Raft Enclosed                  	  0.1
 
Last edited:
Phat ship, Craig. Hop, Skip, and Jump... yowza.

Hey, with those three computers, does it need any crew at all?
 
An Early Attempt.

Phat ship, Craig. Hop, Skip, and Jump... yowza.

Hey, with those three computers, does it need any crew at all?
You think that is sweet wait till you see the Block 2 version I am finishing up before hitting the rack. :coffeegulp:

I wish I could still install AM Slug Creators for true independent, long range missions. Is that perhaps Errata? Nope page 297 of T5CR states that the AMPP also functions as an AM Creator. SWEET!

EDIT: As to the AI crewing the ship, sure, but some folks get freaked out by remote controlled pseudo-biological robots. On the other hand it means more organics can do things like trade, fight and do diplomacy (though I did forget to add the G/Limo).
 
Last edited:
Because best is the enemy of good enough...

I really need to crash now, so here is the most recent follow on ship.

EDIT: By the way, Rob how do I calculate the Build Time?

***​

ISV GOLDEN SHIMMERINGS

Primary Datablock

Mission: Exploratory Trader
QSP: AL-ZA22
Base TL-L (20)
Tail Number: NSX-00500
Naval Architect: Daarnulud Design Bureaux
Builder: Rezuunaak-Keith
Owner: Scout Service
Disposition: Detached Duty

Cost (single) MCr 2356
Cost (bulk): MCr 2120.4
Build Time (single) n Months
Build Time (bulk) n Months

Actual volume: 2398.5 tons
Crew comfort: +4
Passenger demand: +5


Descriptive Datablock

Using a 2400-ton hull, the GOLDEN SHIMMERINGS class Type-AL is the Block 2 refit of the DEEP POCKETS class (Block 1). It is built at an extremely high interstellar technology level and has many advanced features such as photonic wiring systems, very tough charged armor, a slick tractor/pressor resistant coating and stable, friendly, skilled and knowledgeable artificial intelligences. Like its predecessor vessels it is an armed exploratory trader traversing the distant and far flung worlds of the Imperium keeping them connected by commerce and culture, as well as seeking out new markets and member states.

Like its forerunners it is fitted with the Khnamk Limited Ad2 jump drive, the Turgardi Systems EP.1-6B maneuver drive, and the Daash Works DP+C2 power plant and is capable of Jump-2 and 2G acceleration with Agility-1. Standard fuel tankage of 480 tons supports the jump drive and one jump-2 or two consecutive jump-1 at 240 tons each. Power system tankage of 82.2 tons supports 1.5 months of power plant operations. Replicating the performance of the DEEP POCKETS class, the GOLDEN SHIMMERINGS class are equipped with the Saniisha Sh1A hop drive and the TeleAstronics S1A.L9 skip drive for base performance of Hop-1 and Skip-1. With a Daash Works DP+C2 collector array power can be routed to any of the interstellar drives for a potential of jump-2, two consecutive single jumps, or two consecutive single hops or skips, or a skip followed by a correction hop. Additional fuel systems such as scoops and bins with purifiers back up the 200 AM slugs and permit frontier refueling. A new addition to the class is the HEPlaR (or torch) drive and 50 tons of dedicated fuel allowing the ship change vectors while in jumpspace. Being able to change vectors allows the ship to enter jump (or hop or skip) at high acceleration and still come out with a zero-vector upon breakout.

Adjacent to the bridge there is one AI photonic Model/6bis computer with another one each in Engineering and Gunnery (these are the AI command staff) which handle the major component tasks. Scattered throughout the GOLDEN SHIMMERINGS (including one in the passenger spaces) are five AI photonic Model/4bis computers (these are the AI ratings) to handle minor system tasks. This arrangement allows the organic crew to concentrate on the commercial, cultural, exploration, survey and diplomatic aspects of the mission.

There are 5 officer suites devoted to the expedition leader, the ship's surgeon, the ship's doctor (both medics serves as counsellors) and the commercial staff (if civilians, otherwise they are kept open for visiting personages) and 17 staterooms for crew. The 3 medical low berths, 2 frozen watches, and expansive medical section can keep the ship fully manned even with major losses. There are 24 hardpoints, the GOLDEN SHIMMERINGS has 10 weapons installed in 5 paired batteries: commcasters, particle beams, tractor/pressors and disruptors. Sets of paired wide spectrum defenses protect against threats from electronics, nukes and mesons to magnetic or gravitic up to anti-matter. It features a selection of globes (black & white) in case of extreme tech level opponents.

There is a recon drone and 4 ship's vehicles: a diplomatic g/limo discretely armed with a concealed recoilless accelerator auto-cannon turret, a specialized g/carrier with advanced survey gear and on-board lab, a 'muscle' cutter replaces the launch for utility and interface operations and a mining buggy has been added to further extend on station time. Modules (cargo & personnel) for the cutter are stored in payload. An increased cargo capacity of 213 tons has several configurations opening up the possibilities of specialized cargo requiring environmental control. The usual cargo handlers, animal low berths, safe for passenger valuables and mail vault for official use only are present. The submergence, airframe hull with jump grid follows the same general plan as the Block 1 vessels.

The GOLDEN SHIMMERINGS class typically requires a crew of 18: 1 pilot, 1 astrogator, 6 engineers, 2 medics, 3 sensops, 1 IT tech, 2 stewards and 2 freightmasters. A pair of highly skilled trader/brokers may be housed in officer suites (if the trader/brokers are civilian hires but they are often specialized Scouts who bunk in crew staterooms). A diplomat without portfolio (and possibly a Limited Warrant) is often stationed on GOLDEN SHIMMERINGS class ships (usually in an officer suite) to smooth out issues with member or client states or to negotiate and create agreements with non-aligned prospective clients or members. The platoon of ship troops (Scout Rangers, deadly scouts who have cross-trained in the Imperial Armed Forces) function as gunners or take on other tasks when not providing security. The Astrogator is usually the Scout Leader as such also Master & Commander of the ship which grants an officer suite. The Pilot is XO who along with Engineering, Signals, and Gunnery Section Leaders (with the Rated Scouts under them) bunk in crew staterooms. Additional crew may be added as needed but will need to hotbunk if the ship is at its full complement.

There are many amenities for the crew and passengers to keep them occupied while traveling; 2 theaters, 2 gymnasiums, and an aero and hydroponic garden round out things out. Specialized spaces include a MEG shop, a brig, an office for passengers to use, ship and damage control lockers and a capture tank which can double as adaptable life support quarters of large sophonts with special environmental needs (charged at High Passage rates). The ship can carry 8 high and 10 middle passengers and 10 low passengers. A variety of Life Support packages (from Long Term to Luxury and Adaptable), public kitchens, auto-chefs and large common areas for passengers and crew make this ship very pleasant to serve or travel on.

Standard GOLDEN SHIMMERINGS have 1.5 tons free for the owner to customize.

NOTES: While these are predominately Scout Service starships, they can come with mixed crews for truly extended voyages. Such crews may contain Scouts (for survey and first contacts), Merchant Princes (to set up or work with Imperial Factors), Naval Officers (to run and fight the ship), Imperial Army or Marine troopers (who keep security and punish transgressors), Diplomats/Nobles (who deal with governments and have the troopers to back their plays), and various other personnel as needed (such highly skilled Steward/Entertainers).

The Jump Drive and Power Plant are in a seperate compartment from the Hop & Skip Drives and their Power Systems. The J-drive & PP are shown to pax and other non-crew as "the Interstellar Drive and its Power Plant" which even telepathy and suggestion or other method of verification will reveal to be the truth. The idea being that the Eng-AI (running sophisticated anti-hijack wares), "a Steward" (usually a member of the Ship's Troops doing double duty), and ChEng are watching, waiting to see if anyone bites the hook. Meanwhile the high end drives and support are still secure when the hijackers "take Engineering" to be shortly mopped by Ship's Troops.


***​

I had to split into two parts so you all could read all the lovely hand crafted color I slathered on the data below.

Comments welcome as always!

EDIT: DONE. I mean it this time, really do need sleep badly. Too bad humans don't have Fusion+, that would be sweet. Okay not done, still need to work out the Component Tasks, Globes absorption rates, friction for Atmo plus any bennies from Configuratation and so on and so on.

No this really is the last edit, promise. Must admit it is so very much more difficult to jack out of the 'net without Reznor rightfully nagging me. The things we miss...
 
Last edited:
And the data sheet...

Code:
▮ ▮Tons	 Component ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮	 ▮MCr	Notes
-------	 -----------------------------------	-----	--------------------
▮ ▮2400	 Airframe Hull, lifters ▮ ▮ ▮ ▮ ▮ ▮ 	 ▮170	A, lifters
▮ ▮ ▮ 0	 Jump Grid ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮	 ▮ 24	
▮ ▮ ▮24	 Landing legs with pads ▮ ▮ ▮ ▮ ▮ ▮ 	 ▮ 24	
▮ ▮ ▮48	 Submergence hull ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ 	 ▮ 48	
▮ ▮ ▮48	 Wings and fins ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ 	 ▮ 24	
▮ ▮ ▮ 0	 AV=40. 1 Blast Charged ▮ ▮ ▮ ▮ ▮ ▮ 	 ▮ ▮0	
▮ ▮ ▮ 0	 AV=0. c Slick ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮	 ▮ ▮0	
▮ ▮ 480	 Jump Fuel (2 ▮parsecs) ▮ ▮ ▮ ▮ ▮ ▮ 	 ▮ ▮0	2 parsec jump, at 240t per parsec
▮ ▮82.8	 Plant Fuel (1.5 months) ▮ ▮ ▮ ▮ ▮ ▮	 ▮ ▮0	1.5 months
▮ ▮ 0.2	 2x AM Fuel Slugs (100) ▮ ▮ ▮ ▮ ▮ ▮ 	 ▮1.2	#2 100 slugs
▮ ▮ ▮ 4	 2x Fuel Bins with Purifier ▮ ▮ ▮ ▮ 	 ▮2.2	#2 20 t/hr
▮ ▮ ▮ 8	 4x Fuel Scoops with Purifier ▮ ▮ ▮ 	 ▮4.4	#4 100 t/hr
▮ ▮ ▮54	 Anti-Matter-2 (Z) ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮	 ▮108	2 A
▮ ▮ ▮60	 Ult Collector-2 (Y) ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮	 ▮240	2 C
▮ ▮ ▮65	 Alt Skip Drive-1 (M) ▮ ▮ ▮ ▮ ▮ ▮ ▮ 	 ▮130	S 1
▮ 21.45	 Adv Hop Drive-1 (M) ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮	 ▮ 65	H 1
▮ 31.25	 Ult Jump Drive Z (R2) ▮ ▮ ▮ ▮ ▮ ▮ ▮	 ▮250	R2
▮ 11.75	 Ult Maneuver Drive Z (R2) ▮ ▮ ▮ ▮ ▮	 ▮188	R2
▮ ▮27.5	 Ult PowerPlant T2 (R3) ▮ ▮ ▮ ▮ ▮ ▮ 	 ▮220	R3
▮ ▮ ▮ 6	 Ult HEPlaR Z (R2) ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮	 ▮ 48	R2
▮ ▮ ▮ 0	 Ult DS Surf Communicator ▮ ▮ ▮ ▮ ▮ 	 ▮ ▮7	R0
▮ ▮ ▮ 0	 Ult DS Surf Stealth Mask ▮ ▮ ▮ ▮ ▮ 	 ▮ ▮7	R0
▮ ▮ ▮ 0	 Ult DS Surf Jammer ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ 	 ▮ ▮7	R0
▮ ▮ ▮ 0	 Ult DS Surf Neutrino Detector ▮ ▮ ▮	 ▮ ▮7	R0
▮ ▮ ▮10	 Imp AR BAnt Scanner ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮	 ▮ ▮3	R0
▮ ▮ ▮10	 Mod AR BAnt HoloVisor ▮ ▮ ▮ ▮ ▮ ▮ ▮	 ▮1.5	R0
▮ ▮ ▮ 0	 Adv DS Surf CommPlus ▮ ▮ ▮ ▮ ▮ ▮ ▮ 	 ▮3.5	R0
▮ ▮ ▮ 0	 Ult G Surf Activity Sensor ▮ ▮ ▮ ▮ 	 ▮8.2	R0
▮ ▮ ▮ 0	 Ult G Surf Life Detector ▮ ▮ ▮ ▮ ▮ 	 ▮8.2	R0
▮ ▮ ▮ 0	 Ult G Surf Field Sensor ▮ ▮ ▮ ▮ ▮ ▮	 ▮8.2	R0
▮ ▮ ▮ 0	 Ult G Surf Analyzer/Sniffer ▮ ▮ ▮ ▮	 ▮8.2	R0
▮ ▮ ▮ 0	 Ult G Surf Proximeter ▮ ▮ ▮ ▮ ▮ ▮ ▮	 ▮8.2	R0
▮ ▮ ▮ 0	 Ult G Surf Sound Sensor ▮ ▮ ▮ ▮ ▮ ▮	 ▮8.2	R0
▮ ▮ ▮42	 2x Ult DS B2de CommCaster ▮ ▮ ▮ ▮ ▮	 ▮160	#2 R0
▮ ▮ 100	 2x Ult AR Bay Particle Accelerator 	 ▮ 30	#2 R0
▮ ▮ ▮40	 2x Imp G B2 Tractor/Pressor ▮ ▮ ▮ ▮	 ▮ 74	#2 R0
▮ ▮ ▮40	 2x Alt G B2 Inducer ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮	 ▮ 66	#2 R0
▮ ▮ ▮14	 2x Mod Vd B2de Disruptor ▮ ▮ ▮ ▮ ▮ 	 ▮ 22	#2 R0
▮ ▮ ▮51	 Alt Bay White Globe ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮	 ▮ 15	R0
▮ ▮ ▮12	 2x Ult B1de Black Globe ▮ ▮ ▮ ▮ ▮ ▮	 ▮ 64	#2 R0
▮ ▮ ▮ 4	 2x Ult Bo Elec Scrambler ▮ ▮ ▮ ▮ ▮ 	 ▮ 12	#2 R0
▮ ▮ ▮ 4	 2x Adv Bo Grav Scrambler ▮ ▮ ▮ ▮ ▮ 	 ▮ ▮6	#2 R0
▮ ▮ ▮ 4	 2x Ult Bo Meson Screen ▮ ▮ ▮ ▮ ▮ ▮ 	 ▮ ▮8	#2 R0
▮ ▮ ▮ 4	 2x Imp Bo Proton Screen ▮ ▮ ▮ ▮ ▮ ▮	 ▮ ▮4	#2 R0
▮ ▮ ▮ 6	 2x Ult Bo Nuclear Damper ▮ ▮ ▮ ▮ ▮ 	 ▮ ▮8	#2 R0
▮ ▮ ▮12	 2x Ult B1de Mag Scrambler ▮ ▮ ▮ ▮ ▮	 ▮ 28	#2 R0
▮ ▮ ▮ 3	 3x Medical Low Berth ▮ ▮ ▮ ▮ ▮ ▮ ▮ 	 ▮1.5	#3▮
▮ ▮ ▮ 4	 Infirmary ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮	 ▮ ▮2	treats minor trauma
▮ ▮ ▮ 4	 Surgery ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮	 ▮ ▮3	treats major trauma
▮ ▮ ▮10	 Ward ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ 	 ▮ ▮2	beds + nurses station
▮ ▮ ▮10	 10x Emergency Low Berth ▮ ▮ ▮ ▮ ▮ ▮	 ▮ ▮5	#10 4 individuals
▮ ▮ ▮ 4	 2x Frozen Watch ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮	 ▮ ▮2	#2 10 individuals
▮ ▮ ▮20	 5x Mod AI Model/4bis phot ▮ ▮ ▮ ▮ ▮	 27.5	#5 R0
▮ ▮ ▮18	 3x Alt AI Model/6bis phot ▮ ▮ ▮ ▮ ▮	 67.5	#3 R0
▮ ▮ ▮ 3	 Aeroponic Garden ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ 	 ▮0.3	provides food + O2
▮ ▮ ▮ 4	 Hydroponic Garden ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮	 ▮0.5	provides food + LS
▮ ▮ ▮10	 Large Conference Room ▮ ▮ ▮ ▮ ▮ ▮ ▮	 ▮0.3	inc. HoloTank + Comp
▮ ▮ ▮ 4	 Office ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ 	 ▮ ▮0	inc. 50 Kg safe
▮ ▮ ▮12	 6x Damage Control Locker ▮ ▮ ▮ ▮ ▮ 	 ▮ ▮3	#6 aids diagnosis + repair
▮ ▮ ▮ 3	 3x Ship Locker ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ 	 ▮0.3	#3 inc. STUFF! by Referee
▮ ▮ ▮15	 Brig ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ 	 ▮0.4	3t office + safe + 6 cells
▮ ▮ ▮10	 MEG Shop ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ 	 ▮0.1	tools + stores
▮ ▮ ▮ 6	 3x Life Support Long Term ▮ ▮ ▮ ▮ ▮	 ▮ ▮6	#3 40 person-months
▮ ▮ ▮ 2	 2x Life Support Adaptable ▮ ▮ ▮ ▮ ▮	 ▮ ▮2	#2 10 sophonts
▮ ▮ ▮ 3	 3x Life Support Standard ▮ ▮ ▮ ▮ ▮ 	 ▮ ▮3	#3 10 person-months
▮ ▮ ▮ 1	 Life Support Luxury ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮	 ▮ ▮1	10 high passengers
▮ ▮ ▮18	 Platoon Barracks ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ 	 ▮ ▮1	(22) 4 sq + R4 O1/O2
▮ ▮ ▮10	 2x Gymnasium ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ 	 ▮0.2	#2▮
▮ ▮ ▮20	 2x Theater ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ 	 ▮0.2	#2 plays + cinema + concerts
▮ ▮ ▮ 2	 2x Life Support Luxury ▮ ▮ ▮ ▮ ▮ ▮ 	 ▮ ▮2	#2 10 high passengers
▮ ▮ ▮12	 12x Non-bridge Console ▮ ▮ ▮ ▮ ▮ ▮ 	 ▮2.4	#12 Custom Console
▮ ▮ ▮ 2	 Counsellor ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ 	 ▮0.2	
▮ ▮ ▮32	 Spacious Bridge ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮	 ▮1.8	2cc 14op 0ws
▮ ▮ ▮30	 5x Officer Suite ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ 	 ▮ ▮2	#5 fresher + safe
▮ ▮ ▮ 1	 2x Crew Shared Fresher ▮ ▮ ▮ ▮ ▮ ▮ 	 ▮ ▮1	#2 4 crew
▮ ▮ ▮ 2	 2x Crew Auto-Chef ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮	 ▮0.2	#2 creates meals from stores
▮ ▮ ▮ 6	 2x Galley ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮	 ▮ ▮1	#2 kitchen and stores
▮ ▮ ▮16	 2x Mess ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮	 ▮0.2	#2 ratings dining and recreation
▮ ▮ ▮ 4	 Wardroom ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ 	 ▮0.2	NCO and officer mess
▮ ▮ ▮ 2	 2x Crew Common Fresher ▮ ▮ ▮ ▮ ▮ ▮ 	 ▮ ▮2	#2 10 crew
▮ ▮ 120	 30x Crew Commons ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ 	 ▮ ▮0	#30▮
▮ ▮ ▮34	 17x Crew Stateroom ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ 	 ▮1.7	#17 1 crew
▮ ▮ ▮ 5	 10x Low Berth ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮	 ▮ ▮1	#10 1 passenger
▮ ▮ ▮ 1	 Mail Vault ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ 	 ▮ ▮0	for express contracts
▮ ▮ ▮ 9	 Large Cargo Lock ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ 	 ▮1.8	
▮ ▮ ▮60	 3x Cargo Hold Basic ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮	 ▮ ▮0	#3▮
▮ ▮ ▮ 1	 Animal Low Berth ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ 	 ▮0.2	750 Kg of animals
▮ ▮ ▮ 7	 Large Animal Berth ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ 	 ▮ ▮1	5 tons of animals
▮ ▮ ▮ 7	 Capture Tank ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ 	 ▮0.7	atmospheric controlled
▮ ▮ ▮40	 2x Cargo Hold Basic ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮	 ▮ ▮0	#2▮
▮ ▮ ▮ 1	 Large Safe ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ 	 ▮ ▮0	for storage of valuables
▮ ▮ ▮10	 Cargo Hold Basic ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ 	 ▮ ▮0	
▮ ▮ ▮30	 HEPlaR fuel ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮	 ▮ ▮0	
▮ ▮ ▮30	 Personnel Module ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ 	 ▮ ▮2	Cutter Module
▮ ▮ ▮30	 Cargo Module ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ 	 ▮ ▮1	Cutter Module
▮ ▮ 100	 Cargo Hold Basic ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ 	 ▮ ▮0	
▮ ▮ ▮ 2	 2x Container Handler ▮ ▮ ▮ ▮ ▮ ▮ ▮ 	 ▮ ▮2	#2 12t/hr
▮ ▮ ▮ 3	 3x Cargo Hold Basic ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮	 ▮ ▮0	#3▮
▮ ▮ ▮20	 10x Standard Stateroom ▮ ▮ ▮ ▮ ▮ ▮ 	 ▮ ▮1	#10 1 passenger
▮ ▮ 120	 30x Passenger Commons ▮ ▮ ▮ ▮ ▮ ▮ ▮	 ▮ ▮0	#30▮
▮ ▮ ▮48	 8x Luxury Stateroom ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮	 ▮3.2	#8 1 passenger + fresher
▮ ▮ ▮ 2	 Public Kitchen ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ 	 ▮0.5	
▮ ▮ ▮ 1	 Passenger Auto-Chef ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮	 ▮0.1	creates meals from stores
▮ ▮ ▮ 1	 2x Shared Fresher ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮	 ▮ ▮1	#2 4 passengers
▮ ▮ ▮ 8	 Scout G/Carrier ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮	 ▮ ▮3	
▮ ▮ ▮57	 Wiseman Yards MUSC-L ▮ ▮ ▮ ▮ ▮ ▮ ▮ 	 ▮ 39	weeks endurance
▮ ▮ ▮10	 XRD Recon Drone ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮	 19.7	3 days endurance
▮ ▮ ▮ 4	 EIE-L Mining Buggy ▮ ▮ ▮ ▮ ▮ ▮ ▮ ▮ 	 ▮ ▮5	
▮ ▮ ▮10	 NICOLO-F Diplomatic G/Limo ▮ ▮ ▮ ▮ 	 ▮1.4	RAcaCT-13 = 8D
 
Back
Top