Originally posted by sid6.7:
well a scout probably looks for 3 things.
1. refueling potential(jump point)
2. colonization potential
3. mineral potential
I.E
gas giant
earth like climate and oxygen(easiest to colonize)
take your pick minerals near the surface(1km?)
well for 2 and 3 the next step would be
like someone said costs VS returns, which
since traveller is very cost driven would
be a motivating factor.
if something is gonna be a negative costs on
resources then you have to go back to
location is it important enough of a location
to try and develop it anyways?
im not sure what you mean by a TL9-12 answer?
regardless of TL the same rules apply location
and/or costs VS returns. a scout really wouldnt
make a final descision he would gather data and
take it back to a panel of folks for further
critic...true after 2-3 solid years of
exploration or more he would have a good idea
of whats gonna fly, which may effect how
he brings a report back(if at all)...
are you looking for someone to describe a
TL9-12 colony working with an "inhospitable"
planet in detail or something? if so then
you might want to give an example of said planet
and someone could work something up...
BTW MTU is fairly small and i'd say only
30% developed....i'm more of a single
world maker VS universe maker...
mines only about 48+ (sub-sectors) in size,
its shaped like a spiral arm one,
has 10+ bare bones empires,
and my (sub-sectors) are a tad larger then CT,
its not an "earth" universe either,
i only have 1700 systems in it too.