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OTU Only: Theory on Nobility

So in the OTU the Imperium is described as being a sort of "Technocratic Feudalist" governance where Nobles basically help run things. Additionally the local governments for a planet have their own sort of governance that may not exactly match up with the Imperium. So that leads me to a few theories based off this sort of understanding.

Theory 1: McDonalds
This sort of ties into my understanding that the model of government i.e. the Technocratic Feudalist model is basically just akin to McDonalds but the managers are Hereditary nobility. That being the case the theory I have is each noble basically is responsible for their own plot of land and the land itself is the only thing that pays the tithes to the Imperium (the local planet still needs to have some autonomy through taxes and what have you). That being the case I think that these plots of lands basically just can do whatever they want so long as they bring wealth or influence to the Imperium (such as a nobles plot of land being dedicated to be the equivalent of Hollywood, Silicon Valley, New York City, or so on). A noble in this model does not necessarily need to (or want to) own a star port they just need to meet their Imperial obligation on whatever plot of land they have. With petty nobles being only responsible for their own plots of land and the major nobles will either coordinate between all the nobles and settle disputes or simply act as the permanent representative for the worlds nobility in the Moot.

This model would mean that the Nobility would make money solely off their plot of lands and their own influence such as through NGOs or Corporations (which seems to be backed by the lore).

Theory 2: Legation Cities
This idea is basically that the Nobles are specifically tasked with only administrating Star Ports of a world. So the Nobles run these Star Port towns more akin to Legation cities where they are basically just free ports that allow for wealth and influence to flow through. A planet may work with or against these areas accordingly, and this model also has the benefit of allowing the Imperium to be much more hands off (so for example they might only crack down on the lack of Imperial obligations if it's the nobility. All else? Who cares). Petty nobles in this model may handle either smaller class star ports or any other trading ports (such as Airports, Train Stations, etc.) and Major Nobles will coordinate the grander logistical flow of resources.

This model would mean that the Nobility would make money solely off of how efficiently they operate the port cities and how they are able to effectively coordinate logistics on a planet. More trade = more profits.

Theory 3: Tech Monopoly
This is more backed by the Agent of the Imperium book. Essentially put the Imperium will give only the nobility their knowledge or expertise, or what have you on how to use equipment or technology or so on. From there it is up to the nobility to leverage it accordingly and ensure the planet is not only uplifted by that they swear fealty to the Imperium. This has the benefit of Nobility working with far more unscrupulous governments who (if the world violates sophont rights) they might still sell them weapons or technology or what have you because it just gives them money. Minor nobles in this model will be more middle managers or researchers, while major nobility will be akin to CEOs and direct the attention of the grander picture within their fief (for example a Viscount might tell his nobles to focus on building up the military of a world, or the medicine of the world or what have you).

This model would mean that the Nobility makes money similarly to the first method, but their plot of lands would be far more dedicated to building research centers, or industrial centers (so either Silicon Valley or Ruhr Valley).

Theory 4: All of the above
Basically put all of the theories I listed above are exactly how the Imperial nobility works. It doesn't specifically have one model that is used uniformly across the entire breadth of the Imperium. Perhaps in some regions some models are more in vogue than others, or only specific worlds are only viable for specific models (so a Earth-Like world might be more amenable to a Theory 2 Noble fief, while a mining colony hellhole world that exports raw materials and needs advanced goods necessitates a Theory 3 Noble fief).

Wanted to know what everyones thoughts/feedback/their own fan theories as to how this might work would be.
 
I highly recommend reading through this thread on the Mongoose Traveller forums...

 
I highly recommend reading through this thread on the Mongoose Traveller forums...

Many thanks, I did a skim read through in the thread. All in all, I think that the thread touches on earlier parts of the lore (in which the Imperium was absolutely characterized as being this evil polity). Although despite that it seems like it's ran into the age old answer for literally any Traveller lore question ever asked which is: "It's entirely on how you bring it to the table".
 
My personal take on it is that it's neither good nor evil -- it's just too big to be able to notice or care about such trifling things.

They're the Stationary Bandits. (Wikipedia) If it weren't them, it'd be someone else who could welll be "more evil"/"less good". They've got a pretty good thing going for them, and every incentive to keep it going. Their revenue comes from taxes, which means it's in their interest to keep planetary and regional GDP up, which works out well for most people on the whole.
 
I think there's room for successful world societies in the Imperium, it all boils down to how tightly the noble order squeezes each world. Higher demands on the Nobles for taxes mean higher demands on the populace to provide. If that's not the case then there is room of individual success and opportunity. If everyone has a boot on their neck, not so much.

But its easy to see the interstellar order being quite awful, just that, ideally, not awful enough that nobles have the ability to shield their worlds from it directly.
 
My personal take on it is that it's neither good nor evil -- it's just too big to be able to notice or care about such trifling things.
To expand on that a bit:

My view is that the 3I is analagous to the Rules-Based International Order -- that is, the system of primarily Western international agreements, treaties, and organizations ranging from the Geneva Conventions through the United Nations and International Monetary Fund and so forth -- if the UN was hereditary, and it had the United States' military at its disposal. (The Zhodani are the USSR from back when that was a thing, Vargr are the 3rd World (Unaligned nations) and the Aslan are China and Southeast Asia maybe?)

The Imperial "offer" is defense from external (to the Imperium) threats, limits to internal (to the Imperium) conflicts -- specifically nuclear weapons and near-c impactors -- free flow of shipping and free trade, and to some extent, economic stabilty.

The Imperial "ask" is that member worlds respect the Imperium's authority and its representatives, pay taxes, and provide military assets (and cede control of them) against external threats when necessary.

Economic advice from the Imperial representatives may range from suggetions to mandates depending on the situation, but with the primary consideration being that short-term maximal exploitation is disincentivized by the intergenerational nature of the Imperial Nobility.
 
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