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The type T cruiser?

I think there's a ship in traveller, the third imperium setting, called a "type t" cruiser that's supposed to be an ex military vessel that sometimes gets used as a vessel by civil forces.

Could anyone help me find illos and even maps of this, prefferable in hex format and if possible some guprs stats? If it's the ship I remember I plan on using it in a scenario and would like illos, maps and if possible gurps stats in addition to the size and mass data.

I think it's covered in a GT book but don't want to drag then all out looking for it.
 
BTW, forgot to mention I plan to use her as a pirate vessel in a scenario I'm working on.

Basically the players will be on a small trader, and hard up for $$$. They've even taken to prospecting in desperation when they detech a ship coming out of jump. It turns out to be badly damaged and also turns out to be the flag ship of the most hated pirate in the sector, with a huge bounty on his head. The ship lands on a barely habitable world for repairs and never sees the players ship, so the players get a chance to make qa sneak attack, kill the worst pirate in the sector and collect a bounty.

If the type t cruiser really isn't right for a ship like this let me know, I could swap her for a vargr corsaif if I had to, but I thought the type t would work and isn't used as much. Of course if you have any other suggestion for a norotious pirate ship let me know and I'll consider them, as long as they have maps, illos and size/mass data.
 
MT stats and text here. (Obveously the Registry listings at the bottom of the page are only a tiny subset, there are many more Type-Ts.) IIRC FASA did a set of 15mm deckplans.

Regards PLST
 
Thanks, the replies were all well meant and some were useful.

BTW, does anyone think the Type T is Ok for a pirate ship or not? If not, what would nake a badass, but plausible, pirate ship? I mean it has to be a little bigger and nastier than a beowulf but an azhanti high lightning is going a little too far.
 
Get too large and the Navy starts wondering where that spare Fer-de-Lance disappeared to.

The Type T is quite a good Pirate vessel, since arming the Boat gives you five turrets, or replacing the Boat with a couple Ramparts gives you a LOT of firepower compared to the two turrets of the Beo. The one weakness of the Type T is the fairly small cargo capacity. Pair the Type T with an X-Boat Tender, however...
 
Originally posted by GypsyComet:
Get too large and the Navy starts wondering where that spare Fer-de-Lance disappeared to.

The Type T is quite a good Pirate vessel, since arming the Boat gives you five turrets, or replacing the Boat with a couple Ramparts gives you a LOT of firepower compared to the two turrets of the Beo. The one weakness of the Type T is the fairly small cargo capacity. Pair the Type T with an X-Boat Tender, however...
At worst, get rid of the boat for 3dton extra. The boat is useful, yes, but hey, you've gotta keep the loot SOMEWHERE. Especially since the best loot is almost always small craft - even if you steal a Subbie's Launch you get several MCr to spend on grog and 'recreation'.
 
Well, it is jump 3 capable, so if you used jump cables, you could easily make jump 1 with a Type A in tow. You'd have to refule the Type T before hitting the target though or have a prize crew you trusted look after her while you refule (but if you have a prize crew you trust, why not just have them take the prize back to base?).
 
It's OK, I have all the data I need now. I looked for some other cruisers to use and wondered about that 1,000 ton solomani cruiser in Rim of Fire, but decided it might be a bit much....

Plus no deckplans for it, which I kinda need.
 
Why not just use the old Mercenary Cruiser? 800 tons, 8 turrets, room for boarding parties and prize crews, also since it is a standard design, you could pick one up just about anywhere without too much attention...
 
Originally posted by Antichrist:
does anyone think the Type T is Ok for a pirate ship or not?
IMHO its a perfect pirate ship for preying on Free Traders and other small merchantmen. Quite apart from the armament and cargo capacity (which can be increased by dumping the ships boat and/or gcarrier) ... it has the distinction of being associated with law enforcement and customs. So there's a good chance that a pirate can bluff his way onboard a Free Trader without having to fire a shot. And remember, if the pirates have a way to offload it, an intact Free Trader is usual worth a lot more than any cargo it might have.

Regards PLST
 
Originally posted by GypsyComet:
The Broadsword can land, but isn't streamlined, so it is limited to vacuum or trace atmosphere landings.
... or landing on Garda-Villis (cf Adventure 7).

file_22.gif
 
Well, don't forget the adventurer's bane: the Firey-class patrol ship. Basically, a streamlined, slightly upgunned Gazelle. HOWever, like the Gazzies, they share an incredible lack of cargo space. Another option is the Book 2 Type C Corsair (full info available here), a ship that is designed for piracy/privateering/policing (as if there is a difference
).


One opponent my intrepid crew faced oh-so-long-ago was a pirate band that had captured an X-Boat Tender.... cargo space problem solved. You do your raiding in a souped up ship (say a Type T, a Vargr Type P, or a Gazelle) and then your buddy brings in the Scout Service Flying Warehouse and, ta DAAA!, your cargo storage problems are solved. All you have to do then is black-market anything traceable and sell bulk goods from a hull that has legit paperwork.

So My Perfect Small Pirate Squadron would be:

2x "Shooters" (Type C, Type P, whatever)

1x Base Ship (a vessel large enough to store the swag and fuel/maintain the other ships. The X-Boat Tender is perfect for this job.)

1x 'Legit Ship' whose papers are completely in order and legal. This provides cover for the crew if they need to do business with folks in the 'real' world. A Type A or A2 would do admirably in this role. IMHO Type R (aka Vilani Flying Brick) or Type M vessels would not do so well because they are supposed to be 'subsidized' and are accountable to the subsidy contract holder. In most circumstances, they must service a route, and being off your route attracts attention.

And as always, it's your TU. Do what you want with it. Piracy and it's economics, feasiblity, lifestyle, ship styles, and so forth are debated ad nauseum at least once every six months here on the board.
 
The issue with the X-Boat Tender is it is limited to Jump-1. I think for Corsairs, you have to have Jump-2 or Jump-3 so they have places to hide and more options. For a Corsair you need a Maneuver drive to overhaul a typical Merchant. Typical Merchants have no more than Maneuver Drive 2 so an effective Corsair should have Maneuver Drive 3 or 4. When you combine that with power for weapons and small craft for boarding you are left with limited cargo space. Having a Merchant, in the size range to carry cargo from raided ships is also a good idea.

However, the ships also have to be able to disappear into the normal traffic flow because the concept of large Corsair bands and support bases where Corsairs can hide are not practical when you compare the disparity between Commercial shipping and Naval Combatants. Any of the typical Corsairs would simply get vaporized when it encounters a Destroyer (Forget about Capital ships.) Corsair basing and support facilities would also be fairly easy to find and destroy. About the only way to, as a Corsair, survive you would have to either have a war going on so the Navy is distracted, or a powerful place that shelters you. (And if those powerful places attract too much attention, a Covert Op is likely to take the base out if the Navy can't simply overtly do the job.)
 
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