Originally posted by Aramis:
[QB] T5 is NOT unusable. Cumbersome, basically T4.2, and not up to modern standards, yes.
And T4 was such a roaring success, wasn't it...
Right now we can't tell if it's
unusable because there's so little of it to see. But what is there is a pain, and is not particularly encouraging.
The alien design system is extremely cumbersome. The one alien species that I rolled up to actually playtest it must have required something between 30 and 50 dicerolls to make! I sure didn't want to make another one after that until the system was made a lot more streamlined (and now I don't want to make another one at all anyway).
Then again, I've told MWM in several surveys exactly what I want for a new traveller edition: MT rules sans errata.
And I think that'd probably be a good thing - I'm sure so would a lot of other people too. I liked the MT task system, it was pretty decent and elegant.
I know Traveller fans can't agree on a lot of things, but you'd think that MWM would actually be listening to the people who have been playing his games for 25+ years when it comes to putting T5 together. But it sounds like he's been completely ignoring everything that people have been talking about. Hell, it looks like he's completely out of touch with today's
gaming market.
That said, when I was kicked off the playtest, Marc was asking people to check through skill lists and how to define the task system. I thought that was mind-boggling - these are questions that the
designer should be sorting out, not getting playtesters to figure out for him. That's taking it
too far.
And Mal, don't gripe too much... the WFRP2E Playtest had a post by a moderator (and corporate rep) complaining that the designer should not be reading the playtest boards. Also, they deleted posts which either questioned or harshly criticised the rules mechanics. (I know because I and another playtester both had posts of ours and the others we read shortly after posting, and gone by noon zulu....
Huh, well that's just barmy. I can imagine that in a playtest you don't want to go in completely different directions to what the designer has in mind, but if the mechanics that the designer comes up with are just flat out impractical or unnecessarily obtuse (like they are in T5) then playtesters MUST be allowed to criticise them and the designer should damn well change them. That's what playtesters
do!
Oh, and TNE had as many complaints at release time about the system as the setting... and I DO remember the flame wars.... mostly because the mechanics were not directly compatible with CT and MT, which were directly inter-compatible .
Well OK, I'll grant it that. But at least the mechanics there made sense, even if they were different. With T5, we're presented with a gonzo dice system that is totally counter-intuitive just for its own sake.