M
Malenfant
Guest
Well, the fact that all the editions are currently available makes it very difficult for T5 to stand alone. Which brings us back to the point at hand
I mean, take trade. You've got the CT model and the GTFT model. Is there room for another one?
Take systems. You've got CT, MT, TNE, T4, GURPS, and T20. Do we need yet another system to run Traveller in? Is six different ones not enough (and let's not forget the houserules that people cobble together too)?!
People have been playing Traveller for what, up to 27 years now? Chances are, they're settled into whatever system they've been using. Now things like GURPS and T20 - no matter what you think of them - have been able to bring people into the game by tacking it on to an existing, popular system.
Like it or not, nowadays most people don't really want to learn new systems any more - they want something they can get into straight away without a lot of effort. Call it lazy, call it lack of time, but that's the way the hobby is now. So if T5 comes along with a complicated, arcane system chockfull of tables and weird dice systems, you can be pretty sure that it ain't going to sell - people just don't want that sort of thing anymore.
Personally, I think T20 is the ultimate incarnation of Traveller. Not in the sense that it's the best, more like the sense of 'the last'. It's designed to bring Traveller to the biggest RPG market on the planet, and it does that pretty well. No other version of Traveller is going to come close to being that popular. And before you mention that CT sold 240,000 copies or whatever, I'd bet that CT's popularity was basically largely due to the fact that for a long time, there just wasn't anything else in a similar vein to compete with it (plus, it has had 27 years to sell that amount. Still doesn't come close to D&D though, and it certainly isn't doesn't even show up on the sales radar today). If CT had come out with as much competition as it has today, I think it would have sold (at least) an order of magnitude less than it did.
So T5 obviously isn't going to bring the game to more people than T20 (or to a lesser extent GT) has. It just won't happen - and that would be even less likely to happen if it sticks with its current approach.
So what really is the point of T5? Who is Marc aiming to satisfy with it (other than himself)? Given that it's so divergent from what people have been wanting to see for all these years, it's hard to figure this out. There's no demand for T5 whatsoever outside the Traveller community - as far as the general gaming public is concerned there's GT and T20 and that's enough for them. So far it looks like the only people who are going to pick up Traveller are the obsessive collectors or the people who are just curious to see what Marc comes up with. That's not going to be a lot of people.

I mean, take trade. You've got the CT model and the GTFT model. Is there room for another one?
Take systems. You've got CT, MT, TNE, T4, GURPS, and T20. Do we need yet another system to run Traveller in? Is six different ones not enough (and let's not forget the houserules that people cobble together too)?!
People have been playing Traveller for what, up to 27 years now? Chances are, they're settled into whatever system they've been using. Now things like GURPS and T20 - no matter what you think of them - have been able to bring people into the game by tacking it on to an existing, popular system.
Like it or not, nowadays most people don't really want to learn new systems any more - they want something they can get into straight away without a lot of effort. Call it lazy, call it lack of time, but that's the way the hobby is now. So if T5 comes along with a complicated, arcane system chockfull of tables and weird dice systems, you can be pretty sure that it ain't going to sell - people just don't want that sort of thing anymore.
Personally, I think T20 is the ultimate incarnation of Traveller. Not in the sense that it's the best, more like the sense of 'the last'. It's designed to bring Traveller to the biggest RPG market on the planet, and it does that pretty well. No other version of Traveller is going to come close to being that popular. And before you mention that CT sold 240,000 copies or whatever, I'd bet that CT's popularity was basically largely due to the fact that for a long time, there just wasn't anything else in a similar vein to compete with it (plus, it has had 27 years to sell that amount. Still doesn't come close to D&D though, and it certainly isn't doesn't even show up on the sales radar today). If CT had come out with as much competition as it has today, I think it would have sold (at least) an order of magnitude less than it did.
So T5 obviously isn't going to bring the game to more people than T20 (or to a lesser extent GT) has. It just won't happen - and that would be even less likely to happen if it sticks with its current approach.
So what really is the point of T5? Who is Marc aiming to satisfy with it (other than himself)? Given that it's so divergent from what people have been wanting to see for all these years, it's hard to figure this out. There's no demand for T5 whatsoever outside the Traveller community - as far as the general gaming public is concerned there's GT and T20 and that's enough for them. So far it looks like the only people who are going to pick up Traveller are the obsessive collectors or the people who are just curious to see what Marc comes up with. That's not going to be a lot of people.