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The S'kraw

Andrew M

SOC-12
Well I should come clean about the first part. The S'kraw are essentially avians. I don't see a way to make big flyers without bilateral symmetry. They are somewhere between birds and dinosaurs and sorry for the cliché.

They descent from gatherer/opportunist ancestors, who hid caches over the long summer period against an extremely prolonged winter. This cache hiding strategy has been refined by the males to an astonishing degree. This might have lead to some passing semi-sentience, albeit without language or culture, but for the female's domestic role.

The S'kraw give birth to live young, and with lengthening seasons leading to extended gestation periods, flying became a less useful way to get around. Instead they grew larger to look after their nests, and eventually formed loose social bonds in order to share scarce vital resources. The classic pattern is of free trade between families, but as populations increased, a certain concentration of power was inevitable.

The current ruling elite maintain a system of dole, for those families that can demonstrate loyalty. Most commoners respect this, although attempts to ban private hoarding have always met with stout resistance.

In interstellar terms, these are a young race, on a world who's spiral into decline started with a freak planetoid collision only a few million years ago. Reports from travellers say that they are a watchful but hospitable race, with a somewhat over-liberal view around property rights. Some have demonstrated excellent managerial skills aboard small trading ships. It is thought that if sufficient attention is paid to their native culture, they will prove to be invaluable in this role. Of course negative stories have have travelled much farther and faster than any balanced assessment.

In the future, expect to see them excel at trading, smuggling and (if handled correctly) as scouts. Ultimately they will show their worth in long term forward thinking, particularly in identifying and monopolising key resources, long before anyone else thinks they are worth shit.

males: about 60kg , wingspan 2.7m, good agility, perception and spatial awareness. Can fly well.
females: circa 120kg, wingspan 3.4m, good social skills and strategic thinking. Can fly a little.
 
A good start to this one. I would go lighter with the weight avian forms are generally light for their size hollow bones etc. Do they have feathers or not? just curious.
 
Thanks for the feedback Mandarin Dude :)

You are right about the weights. I had looked up the dimensions of some of the larger birds, and then failed to believe them. It is too easy to equate body mass with physical strength, but that is way out with flyers!

I have been reluctant to make them feathered, just because they are too close to Terran birds already. I want some way of pretending that they are proper aliens, however thin that may be. They have to be endothermic, and adapted to very cold winters, so I can't have them being bald. Fur is a possibility, as bats have hairy bodies. Something that can be shed in the spring would be good too.

I guess birds can have seasonal plumage. I was thinking that they might migrate because this was a problem for them, but is is probably just because they can travel so easily.

My idea at the moment is to give them something like wool which they can shape and stiffen into useful forms through careful grooming. It also allows the two genders to be more similar physiologically while having very different roles. The older females can have some rather impressive spines and neck ruffs, while the males and younger females are better geared to flying.
 
We put a bird race in our game too. The idea was essentially to copy the Kwackoo and the Glubru from David Brin's Uplift War.
 
Well, I was not *trying* to come up with bird aliens, when I came up with these guys. I was trying to come up with alien sophonts based on different ways intelligence might be used, to help a group to survive or an individual to dominate the group. The S'kraw (still a provisional title) were based on "race-memory" and "trading". I had already determined that they flew. The fact that the "race memory" transmuted into cache hiding and recovery is definitely because I was thinking of birds.

I am a little stuck with these, because, they were one of the only two really memorable, sophonts that I came up. I really want them to be memorable without being "bird people". This does not strike me as very Traveller, barring the minor excusable exceptions of Vargr (wolves) and Aslan (pseudo-lions). Hence the rebellion against feathers, even though I am stuck for a decent practical alternative. Felt plumage is an okay idea, but it doesn't summon up any decent images.

Andrew Morris (Argleton, UK)
 
Sophonts Vs Aliens and "terranization"

Well, I was not *trying* to come up with bird aliens, when I came up with these guys. I was trying to come up with alien sophonts based on different ways intelligence might be used, to help a group to survive or an individual to dominate the group. The S'kraw (still a provisional title) were based on "race-memory" and "trading". I had already determined that they flew. The fact that the "race memory" transmuted into cache hiding and recovery is definitely because I was thinking of birds.

----------------Hmm . . . It all sounds good to me, but I don't get what you mean exactly, what's the difference between an alien and a Sophont. You can play a sophont as a character, but not an alien - is that right? I like your cache hiding and recovery as well as the race-memory and trading ideas.

I am a little stuck with these, because, they were one of the only two really memorable, sophonts that I came up. I really want them to be memorable without being "bird people". This does not strike me as very Traveller, barring the minor excusable exceptions of Vargr (wolves) and Aslan (pseudo-lions). Hence the rebellion against feathers, even though I am stuck for a decent practical alternative. Felt plumage is an okay idea, but it doesn't summon up any decent images.

------------------You could give them elongated "Scales" made of silicon or some chitonous substance I guess. Maybe something opaque or even transparent that would be strong yet light and provide them with the lift they need to fly. Maybe it could make a tinkling sound like a wind chime? I dunno . . . just kicking a few things around.


----------------I find it really hard to get away from the "terranization" of various Aliens and sophonts. To me like it or not to me Vargr are wolves, K'Kree are Centaurs and Aslan are pseudo-lions even if they are not supposed to be. I guess I am just a Solomani-chauvanist-pig! ; - )

----------------Thus, I guess the bird-association wouldn't bother me so much personally. Otherwise, massive respect, but it seems to me you are expecting a lot of yourself. Its like asking "If you invented a completely new color what would it look like?" That is a really hard one. Cool ideas about the memory!
 
I'd suggest a tough leathery membrane stretched between long thin bones, but we already have Droyne as "lizard-bat people".

Shadowfax's "scales" sound like insect wings... ever consider a semi-butterfly-type wing?

I can't remember where, but isn't there one that looks kinda like a manta ray?
 
Shadowfax's "scales" sound like insect wings... ever consider a semi-butterfly-type wing?

Butterfly wings are, structurally, only going to scale up to maybe a foot before some internal skeleton system is required...
 
Now called Marvey

Sorry I missed so many of your replies.

To Shadowfax..
----------------Hmm . . . It all sounds good to me, but I don't get what you mean exactly, what's the difference between an alien and a Sophont. You can play a sophont as a character, but not an alien - is that right? I like your cache hiding and recovery as well as the race-memory and trading ideas.

Sophont is just a clever word for clever aliens. If it can talk or make cool toys it's a sophont. Otherwise it's just a critter.

----------------I find it really hard to get away from the "terranization" of various Aliens and sophonts. To me like it or not to me Vargr are wolves, K'Kree are Centaurs and Aslan are pseudo-lions even if they are not supposed to be. I guess I am just a Solomani-chauvanist-pig! ; - )

The more I resist the more they are turning into crypto-avians (sorry, I mean bird men). You are right though that the major races were made to be playable, so there is a simple hook for nearly all of them. A friend of mine, who is a damn fine GM, ran a GURPS Traveller game which had Vargr in as NPC's. He decribed them like the big bad wolf from red riding hood, crossed with packs of rabid dogs, crossed with werewolves. You can do that, and it is definitely cool.

----------------Thus, I guess the bird-association wouldn't bother me so much personally. Otherwise, massive respect, but it seems to me you are expecting a lot of yourself. Its like asking "If you invented a completely new color what would it look like?" That is a really hard one. Cool ideas about the memory!

Well partly (who am I kidding MAINLY!!) this is displacement activity from me finishing my thesis. If I am trying something devilishly difficult, it is probably because I don't think I am up to doing a PhD. It is displacement activity. Apart from not writing a thesis this has been one of the most productive periods of my life.

On the plus side, I think other people on this site are interested in believable sophonts. Also, you can use aliens to look back at the human race from a different perspective, and I think that that is interesting and worthwhile.

I appreciate all your comments, and I will be back to reply to you. There is definitely more that I could say about these guys, but I have other priorities for the next month at least.

Meanwhile, I drew a nice piccie here http://www.travellerrpg.com/CotI/Gallery/index.php?n=754

1_MarveySkraw.JPG
 
nice drawing like the overall idea. Think of how flight would effect design of the ships. Maybe there will be a place where they can fly and exercise on board ship. if they are more primitive think of the culture and how flight would effect it.
 
nice drawing like the overall idea. Think of how flight would effect design of the ships. Maybe there will be a place where they can fly and exercise on board ship. if they are more primitive think of the culture and how flight would effect it.

Thanks, they will be even better when I get around to writing them up. (It will happen, honest.)

Good question, and definitely worth thinking about. They could easily slip over into being a fantasy race, so it is important to give them some science-fiction context. They are pre-spaceflight, with the indigenous TL going up to 6 (early WWII). There has been a human presence on their world going back a few generations. I am not sure if this reasonable, or if there would be a suitable backwater within reach of the Imperium.

Regarding spaceships, at this stage, they would be entirely dependent on human technology. They would have some human crew too, at least in engineering. Vaccsuits are bad enough without wings. They are habituated to enclosed spaces, because they are used to sitting out really bitter winters. They also love submarines, which has given them a whole new area where they can bury treasure.

By the way.. the wings do fold down most of the time, so they *can* get through doorways.. and the confusion over the weights looks like me mixing up my pounds and kilograms :rolleyes: .
 
I have put the first draft of the rules for Maave on the downloads section.http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=20805
They are missing career tables, which will vary between rule-sets, and an explanation of their role in the Imperium. Still, maybe this is enough for now, and I should wait to see if someone wants to put them in print.

(If I don't do the write-up myself, I have a friend who has written plenty for the industry and knows what is required.)
 
Sylean Maave

This is my audacious plan for them, and needs to be tested by fire.

The Maave were discovered by the 1st Imperium, shortly before its collapse. Their homeworld becoming increasingly inhospotable, many became refugees and settled as a minority race wherever a home could be found for them. One of these places was Sylea. This matched their homeworld environment very closely. They may also have put there as a counterbalance to the troublesome natives. This may strike people as a bad idea, but when has Imperial policy ever been flawless?

The Syleans will have learnt a great deal from the Maave, who know how to plan for disaster. They were consequently well prepared for the long night and had a good industrial and agricultural base. Sadly many of the other diaspora communities did not survive, having too small a population base and not enough time to prepare.

The early Sylean Scout service was a Maave creation, and the first explorers were Maave Squires. This left the humans to concentrate on what they were good at, technology and diplomacy.

Since its establishment the Third Imperium has been keen to write Maave out of its history. It does not fit with the notion of a continuing human empire. The Maave are still honoured as loyal servants of the Scout service, but they are given nowhere near the credit they deserve.
 
This is my audacious plan for them, and needs to be tested by fire.

Hmm, maybe everyone thought I was just trying to start another flame war.

Of course it's just myth! These sorts of tale are common among the minor races, human and non-human. They don't even make a big thing of it themselves, or even among themselves. The Lan Ki Zon can list the discoverer of each of the first thousand worlds, and eveny one of them was found by a pure blood Sylean. The only reason anyone would bring this myth up at all, would be if there was some political adavantage to it. For example if they had discovered the location of the Maave home-world.

(I'm not sure this direction of thread actually belongs in this sub-forum anymore. .. directions?)
 
I'd suggest a tough leathery membrane stretched between long thin bones, but we already have Droyne as "lizard-bat people".

I can't remember where, but isn't there one that looks kinda like a manta ray?

Hmm . . . that reminds me of those creatures from the old Beastmaster movie. Are you guys that old do you remember that?
 
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