Rule 1: No more I hate TNE/GURPS/CT/MT/GDW/SJG on this post
Rule 2: Refer to rule one.
Not being a GURPS Trav universe player (but getting the email TNS's) I have been viewing the Sol Con reforms with interest - after all the same happened in MT under the DGP/Chuck Gannon reign with the gradually ascendancy of the pan sophontist movement.
How does it affect the Third Imperium - surely the remit of GURPS cant have the sollies liberalising and seizing the moral high ground against the nobles and serfs of the Empire? That would be just as radical as MT (in fact I remember Mr Miller saying something on those lines at the time of MT, but my memory may be wrong...)
I could envisage a split along the lines of that recently proposed in the Ukraine (or the American civil war for that matter) - that the pro Solomani party lot take one half of the Sol Con and the more liberal lot take the other half. The ensuing civil war can run for a bit, produce good adventure hooks and those playing an Imperial campaign have a war that they can intervene in as players but which does not affect the Imperium as such. That way the old 'can't make a difference' line is written out of the GURPS Traveller universe.
Rule 2: Refer to rule one.
Not being a GURPS Trav universe player (but getting the email TNS's) I have been viewing the Sol Con reforms with interest - after all the same happened in MT under the DGP/Chuck Gannon reign with the gradually ascendancy of the pan sophontist movement.
How does it affect the Third Imperium - surely the remit of GURPS cant have the sollies liberalising and seizing the moral high ground against the nobles and serfs of the Empire? That would be just as radical as MT (in fact I remember Mr Miller saying something on those lines at the time of MT, but my memory may be wrong...)
I could envisage a split along the lines of that recently proposed in the Ukraine (or the American civil war for that matter) - that the pro Solomani party lot take one half of the Sol Con and the more liberal lot take the other half. The ensuing civil war can run for a bit, produce good adventure hooks and those playing an Imperial campaign have a war that they can intervene in as players but which does not affect the Imperium as such. That way the old 'can't make a difference' line is written out of the GURPS Traveller universe.