I have recently "re-booted" my long standing Traveller game. My players, initially were horrified, but have since gotten used to the idea, and as they like the new setting, I thought I'd share with you guys.
For the base on my setting, I'm using the Traveller 1248 setting books, as they leave whats going to happen in the future, entirely up to me. Also, as the books are primarily rules set unspecific, it leaves me the ability to choose what Traveller rules set I'm going to use.
I'm making the following changes to the base setting:
A)Virus: Unknown to most everyone, "Modern" virus and cym strains no longer have the ability to infect systems like they could upon the viruses initial release. In fact, as it was an experimental weopon, and an initially untested one, no one knew that the modifications that were made to the cyms were not permanent. The modifications have stopped being passed on after the third generation of virus. This means all 4th gen and beyond viral entitys now use the rules from the Signal GK module, combined with the personality types from the 1248 books. Virus is back to being Cym chips. The effects of this are that its harder for Virus to spread to other systems now, as they have to physicaly get their progeny chip to the new system for it to effect a takeover. Since first thru third generation viral entity are exceedingly rare in 1248 (ie, effectively extinct, unless I decide to use one), Virus can still be deadly, but this change lets me choose HOW deadly, and in what ways.
B)Hop Drives: I'm thinking of giving Averys 4th imperium a new technological breakthrough that will give them an incerdible edge for rebuilding. The Hop Drive. As the base TL (according to T5) for a hop drive is TL14, and I'm using the normal progression for drive advancement with them, they will only be able to produce Hop "1" drives, giving them the equivolent of jump 10 while only spending 24hrs in jumpspace. Yes, I know what a major advantage Hop drives are, I have not made the final decision on this yet, but it will really open up the play area, as well as give me tons of plot avenues.
Aside from those two changes, I haven't seen a need to change any of the other setting material.
If you can see any ways to improve on what I've done, or ideas that might add to my setting, I'd love to hear your ideas!
Thanks, Rich.
For the base on my setting, I'm using the Traveller 1248 setting books, as they leave whats going to happen in the future, entirely up to me. Also, as the books are primarily rules set unspecific, it leaves me the ability to choose what Traveller rules set I'm going to use.
I'm making the following changes to the base setting:
A)Virus: Unknown to most everyone, "Modern" virus and cym strains no longer have the ability to infect systems like they could upon the viruses initial release. In fact, as it was an experimental weopon, and an initially untested one, no one knew that the modifications that were made to the cyms were not permanent. The modifications have stopped being passed on after the third generation of virus. This means all 4th gen and beyond viral entitys now use the rules from the Signal GK module, combined with the personality types from the 1248 books. Virus is back to being Cym chips. The effects of this are that its harder for Virus to spread to other systems now, as they have to physicaly get their progeny chip to the new system for it to effect a takeover. Since first thru third generation viral entity are exceedingly rare in 1248 (ie, effectively extinct, unless I decide to use one), Virus can still be deadly, but this change lets me choose HOW deadly, and in what ways.
B)Hop Drives: I'm thinking of giving Averys 4th imperium a new technological breakthrough that will give them an incerdible edge for rebuilding. The Hop Drive. As the base TL (according to T5) for a hop drive is TL14, and I'm using the normal progression for drive advancement with them, they will only be able to produce Hop "1" drives, giving them the equivolent of jump 10 while only spending 24hrs in jumpspace. Yes, I know what a major advantage Hop drives are, I have not made the final decision on this yet, but it will really open up the play area, as well as give me tons of plot avenues.
Aside from those two changes, I haven't seen a need to change any of the other setting material.
If you can see any ways to improve on what I've done, or ideas that might add to my setting, I'd love to hear your ideas!
Thanks, Rich.
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