Renaissance Man
SOC-12
For the longest time, I've just accepted SOC as a characteristic like the others, but nowadays I'm having a bit of trouble.
IMHO, SOC represents the level of privilege, wealth and influence an individual commands within mainstream Imperial society. So, you want to get a bunch of bureaucrats to do what you say, and roll SOC + Admin for example. If you're a well-heeled individual, even if you're not a noble per se, you should be able to get the clerks to hop to it, given enough of a background in the ins and out of admin. And consequently, if you're a bum off the street, you're going to get nowhere. No problems there.
But here's the thing. Mainstream Imperial society doesn't obtain everywhere -- not even close. If I have a character with a SOC of 3, living on the fringes of polite society, he may be a king of the street. Consequently, an Imperial baron may exercise considerably less influence in the slums of a ramshackle startown at the edge of a shadow port. So SOC is a very context-dependent attribute that nevertheless gets treated the same as DEX or END in character generation.
How do I justify to a player who has put his top number into SOC that while he can avoid prosecution for smuggling charges at the Imperial customs desk, he can't talk his way out of getting beat up in a dark alley?
A related question -- should I assign multiple SOC values for the same character based on the social context?
IMHO, SOC represents the level of privilege, wealth and influence an individual commands within mainstream Imperial society. So, you want to get a bunch of bureaucrats to do what you say, and roll SOC + Admin for example. If you're a well-heeled individual, even if you're not a noble per se, you should be able to get the clerks to hop to it, given enough of a background in the ins and out of admin. And consequently, if you're a bum off the street, you're going to get nowhere. No problems there.
But here's the thing. Mainstream Imperial society doesn't obtain everywhere -- not even close. If I have a character with a SOC of 3, living on the fringes of polite society, he may be a king of the street. Consequently, an Imperial baron may exercise considerably less influence in the slums of a ramshackle startown at the edge of a shadow port. So SOC is a very context-dependent attribute that nevertheless gets treated the same as DEX or END in character generation.
How do I justify to a player who has put his top number into SOC that while he can avoid prosecution for smuggling charges at the Imperial customs desk, he can't talk his way out of getting beat up in a dark alley?
A related question -- should I assign multiple SOC values for the same character based on the social context?
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