Spinward Flow
SOC-14 5K
For a reason.That - right there - is my point
You are riding in circles and ignoring what I have said.
You obviously don't like the reason ... but I at least have one.
I'm trying to stay within the confines of a conceptual framework that is backwards compatible with published CT sources.
You're saying that's foolish ... and that I should just throw the LBBs in the trash and do my own thing, regardless of the consequences.
To put it politely, I'm trying to stay ON the reservation with my homebrew rules for regenerative biome life support systems.
You want to have nothing to do with the reservation and are eager to migrate to a different continent/world/alternate reality that doesn't look like the one this is supposed to all be coming from.
I can appreciate that you say, "this is how it's done in the REAL world, so that's how it has to be done in the IMAGINARY world @ TL=9+" ... at which point I just smile ... and nod ... and leave you behind, because you obviously don't want to go where I'm going.
Your mileage may vary (indeed!).
My error?Given there is no profit in trying to get you to recognize your error, I leave you to it
Methinks thou doth protest too much.
EDIT: Note that a skill could always be added, just as I'd expect 'Farming' to be added for a Farmer or Colonist career. However, adding such a skill to existing careers is messier, especially when it's going to dilute the skills a character has. At the very least, were I to add such a skill I'd be at giving Steward 'serves as Biolife-support -1'.

There's almost a precedent for this in Medical skill when extended to Xeno-Medicine. Take a look.
LBB1.81, p20-21:

There's also the precedent of being able to use Pilot skill at -1 as a default for Ship's Boat skill for the piloting of small craft.
So then, if we extend the Steward skill into a kind of (and I know this sounds really weird) ... some kind of Xeno-Steward ... then with a penalty (-1? -2?) you're able to apply your Steward skill to other species. That "other species" can include PLANTS (as strange as that sounds).
Obviously, people who specialize in Xeno-Steward (however you want to define that term) can use their skill on their chosen specialized species at no penalty, it's just OTHER species than the one(s) they've specialized in which apply the penalty.
For example:
A human who grew up in and is living in the Aslan Hierate would be culturally "Aslan" even though they're human.
If you put a species specialization on their Steward skill it would be something like ... Steward-1 (Aslan).
If this same human left Aslan territory and wanted to hire on as a steward onboard a starship in the Third Imperium or Solomani Rim, this human would be at a "cultural" disadvantage in their Steward skill (-1? -2?), due to the differences between Aslan and Humaniti (both physically and culturally).
Personally, I'd be inclined more in the direction of a -1 penalty for species "outside your enumerated specialization(s)" for the Steward skill, rather than a -2. However, I can easily see an argument in favor of the notion that if species are "different enough" (animal vs plant, humaniti vs hivers, etc.) then a -2 penalty to skill is warranted.
In practical terms, this would mean that a Steward hired to "tend to the regenerative biome life support" laboratory (containing plants and/or animals) would typically need to either have the "right species specializtion" OR a high enough skill level to be able to default to Xeno-Steward and still be able to meet the minimum qualification requirement of Steward-0 skill.
This would then mean that with a -2 penalty (species "too far" apart), you would need to have Steward-2 (humaniti) in order to be able to access (by in-skill default) Xeno-Steward-0 (life support biome) so as to be able to qualify for both passenger or life support service. If you want to be hired for both simultaneously (which would be 2 crew positions for 1 person), you'd need to have Steward-3 (humaniti) to sustain the -1 penalty for having 1 person work 2 crew positions AND the -2 penalty for Xeno-Steward (species "too far apart") at the same time.
Or you could do it the other way ... Steward-3 (life support biome) ... who is qualified to simultaneously be Steward-2 (life support biome)/Xeno-Steward-0 (humaniti) on a starship's payroll. Crew salary though would be calculated based on the actual Steward-3 skill level for both crew positions.
Probably a bit more trouble than it's worth to do that, but if you really want to play the game as a Life Simulator™ ... it's one way to square the circle of the issue (I guess).
