far-trader
SOC-14 10K
Very well (Though it's 20T for jump drive C).
Ack, errata! Oh wait, it's Traveller

EDIT: Oh, and another thought, perhaps aramis was referring to needing a TL12 model/6 computer to do J6? At TL9 in B2 all you can do is J3. That still breaks the B5 paradigm, just not by as much. So: 400ton, TL12, J6 is probably doable (as in a decent ship), might as well max out the drives by TL

How about 15 T for jump drive B, 7 T for power plant B, and 40T jump fuel, total 62T, leaving 38 T for bridge, maneuver drive, etc.? That gives you jump-4 at TL 9. Or 30 T for jump drive E, 16 T for Power plant E, plus 100T jump fuel, total 146T, leaving 54 T out of a 200T hull, giving you jump-5 at TL 10? And you certainly do get jump-6 at TL 12.
Hans
B2 is a different paradigm from B5 is all.
In B2 small ships are easier technologically to design and build. Jump as a discovery covers the whole gamut of the first layer (1-6 parsecs). Maneuver drive is limited perhaps because a larger hull takes more to resist the forces. Bigger powerplants have built in fuel efficiency reflecting maturing technology.
In B5 for some reason the technology for J1 thru J6 is different and you can't build J6 at TL9 (not until TL15 in fact). Maneuver drive is less limited but still has a TL limit, though now you can build ridiculously large hulls at low TLs (TL7, B2 required TL9 for large ships) that can do 6G (at TL9) which you can't in B2 (5000ton hull is limited to 2G and that's TL15). And power plants are more efficient by TL instead of size.
I dunno, to me B2 has always seemed more real and rational in those ways.
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