Being a student of the Fall of the Roman Empire in Britain, I'm considering a short campaign set in some back-water cluster when the Long Night hits. I want it to resemble a post-holocaust scenario, but without the mass-death. The 'mass-death' happens off-screen in populated areas. In fact it will be very neat to keep the reason for the collapse secret. Ships stop arriving, and ships that leave the cluster never return. Is it plague? Computer virus? Alien invasion? Super-nova shockwave? Economic collapse? Who knows?
In this way I can run a subsector and have it fully self-contained, with finite resources, ships and power blocs. Chance for the PCs to mak ea name (good or bad).
I really would like to play up the disconnect - the lack ofexotic imports (what would be in Roman Britain, olive oil, lentils, samian ware, glassware, dried fruits, wines etc.).
I'd need some kind of rift that is too wide to cross with most jump-drives found in the cluster.
My players might try to take over a planet, start a pirate base without the imperials getting involved, or 'get out' ofthecluster, perhaps finding a moth-balled or scrapped X-Boat that needs extensive repair.
Has this been done before - if so, any pointers!!!!!
In this way I can run a subsector and have it fully self-contained, with finite resources, ships and power blocs. Chance for the PCs to mak ea name (good or bad).
I really would like to play up the disconnect - the lack ofexotic imports (what would be in Roman Britain, olive oil, lentils, samian ware, glassware, dried fruits, wines etc.).
I'd need some kind of rift that is too wide to cross with most jump-drives found in the cluster.
My players might try to take over a planet, start a pirate base without the imperials getting involved, or 'get out' ofthecluster, perhaps finding a moth-balled or scrapped X-Boat that needs extensive repair.
Has this been done before - if so, any pointers!!!!!