Ex Machina
SOC-1
A convention in my game is that any score of 3 or higher indicates a level of expertise that will come with a degree of reputation or infamy. If you are +4 you will be known for that thing, and +5 your fame will follow you. This won't probably be an advantage. a +4 gun combat character will be challenged to gunfights, a la old west gunfighters.
In the last game I began a character acquired a deception 4 skill. It hasn't come into play yet, and I'm not sure yet what it makes that character. Who are you if you have deception-4? And, who knows about this skill? The answer is probably nobody, since you are so good at deception.
In play, what actions are you able to take with such a high deception score? This is well out of the range of convincing the customs agent not to check your bag.
In the last game I began a character acquired a deception 4 skill. It hasn't come into play yet, and I'm not sure yet what it makes that character. Who are you if you have deception-4? And, who knows about this skill? The answer is probably nobody, since you are so good at deception.
In play, what actions are you able to take with such a high deception score? This is well out of the range of convincing the customs agent not to check your bag.