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The Great Traveller Land Grab??

Since the maxim of the law is "silence implies consent", I'm grabbing it! :devil:

Nothing to stop you. The TML Traveller Landgrab was always fanon and enforced only by mutual consent. It was an attempt to get some more material created and to avoid duplication.

The only problem I can see is that unless the author of a Landgrab explicitly permits others to reference his work, they are prevented by copyright law from using it. As such, it's not just not canon, it's anti-canon. (That's why I think of anything published on JTAS Online as semi-hemi-demi-canon. It may not be canon, but it can be used as canon if you like it).


Hans
 
So, I just finished doing a novel going through part of the Glimmerdrift and into the Hinterworlds. I had to detail a number of planets and systems. Is that what you are looking for here?
 
The only problem I can see is that unless the author of a Landgrab explicitly permits others to reference his work, they are prevented by copyright law from using it.

Thought: A rebooted land grab could dictate an appropriate Creative Commons license and/or variant granting specific rights to FFE.
 
Thirded. I've long thought the Land Grab needed a reboot and consolidation/officialdom of some kind. That CC license sounds like an idea to kick up the chain of command.
 
As one of the people with the original idea of the land grab I would love to see it rebooted. I could also see a subsector grab. Here are some of the reasons for the subsector
1. At 16X12ish subsectors just in the Imperium alone there is a lot of choices
2. We would start to see what the Cosmos looks like outside the Marches
3. A lot of canon world backgrounds explain things on the subsector level not the world level.
4. Versatility of creation some worlds are just plan boring when you get right down to it. So having 20 or so worlds to play with keeps the creative energy flowing. You can even move back to the boring world if you get inspired.
5. We can work together in teams if we want.
6. We can correct explain system data.

I claim the Five Sisters :)
 
Since I'm about to expand on some of it anyway for my new game, pencil me in for Jungleblut/Far Frontiers. (And yes, I'm scavenging the TTC/Ares material, or will once it arrives!)
 
Since I'm about to expand on some of it anyway for my new game, pencil me in for Jungleblut/Far Frontiers. (And yes, I'm scavenging the TTC/Ares material, or will once it arrives!)

The sector was developed in two halves by two people. The Rimward half was written by Dale Kemper and used by FASA. He then sold the overview article to Ares. A slightly expanded version was later reprinted in Traveller Chronicle. They wanted to complete the sector, so they asked someone who had already done HIWG work in Zhodani space to work up the other half.

I've grabbed a whole quadrant of four sectors (thank you travellermap.com). :devil:

Note that some of the sectors off the beaten path are a bit odd. Wholesale rewrites within the 35 sector area of the old Atlas of the Imperium are probably ill-advised since that is the area most likely to get official attention, but individual worlds are already Referee's fiat, so feel free to have at it. Beyond that border there are isolated sectors done under official or semi-official aegis, including the other two sectors of the Gateway Domain, Hinterworlds, one of the sectors of the Julian Protectorate, Gvurrdon, and Ziafrplians. Extensive fan projects include Afachtiabr/Far Frontiers, the adjacent Yiklerzdanzh, and big chunks of Solomani space. I think the rest of the Julian Protectorate has also been addressed to at least the fan level.
 
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Two are posted in the file library under campaigns in the Beyond the Frontier thread: Theta Borealis and Astron sectors, two are ready but not posted, Theron and Fulani (Which I should do anyways). They are very much on the edge of charted space.
 
The sector was developed in two halves by two people. The Rimward half was written by Dale Kemper and used by FASA. He then sold the overview article to Ares. A slightly expanded version was later reprinted in Traveller Chronicle. They wanted to complete the sector, so they asked someone who had already done HIWG work in Zhodani space to work up the other half.

I'm aware of the prior work (and you're the guy who did the Zhodani part, right? Thanks for that!) and am now in possession of some of it. What I'll be working on is detail to supplement what's been written without contradicting the prior work - stuff like fleshing out the League of Suns, for example, and building Alzenei Highport.
 
T5

Wouldn't the land grab be dependent on the outcome of the T5 knighthoods?

It might make a good post-T5 event.
 
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