Other than the Aliens my fav monster by far. Here my approximation of it. Excellent book!!
Grendel Pouncer/killer 7 Skills
STR 15/30* Init +6/+14* Hide +8
DEX 15/30* AC 18/26* Move Silently +6
CON 12/24* Spd 16m/32m* Jump +5
INT 6 Stm 42/77* Spot +7
WIS 14 Lb 12/24* Listen +6
CHA 13 Climb +2
Sv Ft+6/+12* Ref+7/+15* Will +4 Swim +4 Wpns Atk Teeth +9/+17* 1d8+2/+10* Clawsx2 +4/+12 1d6+2/+10*
Feats
Improved Init(+4) Camouflage (+2 to hide) Darkvision (see infrared) Scent (can make a spot roll even if hidden) Track (as feat) Terryfying presence(DC 15 will Sv or paralysed for that round) Run (x5 run move)
Special
Hunters Rage- when frightened or about to attack
a special form of adrenaline has some amazing if short term effects. Once activated for the next 2d6 rounds all physical stats are DOUBLED. Its body temperature jumps and after the effects have worn off it must find a way to cool down (by jumping in a nearby river) if not it will literally cook itself to death.(Damage 1d6 per round till able to cool down.) Its blind rage means its skills other than Atk are unaffected.
Notes
Looks like a 100kg newt but with teeth an claws.
No previous human contact so has no fear of man.
Learns quick though. Very territorial.
For the feats see the SW rpg book.
Grendel Pouncer/killer 7 Skills
STR 15/30* Init +6/+14* Hide +8
DEX 15/30* AC 18/26* Move Silently +6
CON 12/24* Spd 16m/32m* Jump +5
INT 6 Stm 42/77* Spot +7
WIS 14 Lb 12/24* Listen +6
CHA 13 Climb +2
Sv Ft+6/+12* Ref+7/+15* Will +4 Swim +4 Wpns Atk Teeth +9/+17* 1d8+2/+10* Clawsx2 +4/+12 1d6+2/+10*
Feats
Improved Init(+4) Camouflage (+2 to hide) Darkvision (see infrared) Scent (can make a spot roll even if hidden) Track (as feat) Terryfying presence(DC 15 will Sv or paralysed for that round) Run (x5 run move)
Special
Hunters Rage- when frightened or about to attack
a special form of adrenaline has some amazing if short term effects. Once activated for the next 2d6 rounds all physical stats are DOUBLED. Its body temperature jumps and after the effects have worn off it must find a way to cool down (by jumping in a nearby river) if not it will literally cook itself to death.(Damage 1d6 per round till able to cool down.) Its blind rage means its skills other than Atk are unaffected.
Notes
Looks like a 100kg newt but with teeth an claws.
No previous human contact so has no fear of man.
Learns quick though. Very territorial.
For the feats see the SW rpg book.