I've been thinking of doing a "Barracks Emperors" type setting, that could be both an RP adventure and a wargame.
The setting would be the year 606, toward the trailing edge of the Corridor sector. Plankwell has assassinated Empress Jaqueline and claimed the throne. Different from 1116, admirals begin recruiting support, and people start lining up with their hands out. Shenanigans ranging from espionage and tradewar to outright treachery and bloodshed abound, as the political landscape shifts.
As a wargame, the goal would be to defuse, depose, or dispose of one's opponents and gain an overwhelming share of support -- enough to march a war fleet to Capital.
As an RPG, the patrons would be various factions needing various jobs. An opportunity for fast personal enrichment, or perhaps a quick death. What's at stake? Potentially, the players will end up on a winning or losing side. The players' actions may affect their homeworlds' status when the dust clears. Nobility may be in the making. Riches. Glory and honor. Huge tracts of land.
The whole purpose of a Civil War era adventure is to provide an MT-like setting that's less bleak, and perhaps a bit more swashbuckling.
The setting would be the year 606, toward the trailing edge of the Corridor sector. Plankwell has assassinated Empress Jaqueline and claimed the throne. Different from 1116, admirals begin recruiting support, and people start lining up with their hands out. Shenanigans ranging from espionage and tradewar to outright treachery and bloodshed abound, as the political landscape shifts.
As a wargame, the goal would be to defuse, depose, or dispose of one's opponents and gain an overwhelming share of support -- enough to march a war fleet to Capital.
As an RPG, the patrons would be various factions needing various jobs. An opportunity for fast personal enrichment, or perhaps a quick death. What's at stake? Potentially, the players will end up on a winning or losing side. The players' actions may affect their homeworlds' status when the dust clears. Nobility may be in the making. Riches. Glory and honor. Huge tracts of land.
The whole purpose of a Civil War era adventure is to provide an MT-like setting that's less bleak, and perhaps a bit more swashbuckling.