Hello again,
Thanks for the welcome all around. I'm very excited to work on The Backwards Mask project, so it's good to see some excitement on your part as well. It does my heart good.
Now this time around I come bearing a brief recap of The Death of Wisdom as well as some related character callouts. But before I get into that, let me address some of your questions.
Kafka47
Curious about my Traveller street cred, eh? Well here goes: I graduated 2nd in my class at the Imperial Naval Academy with full marks in Jump Theory, Fleet Tactics and Classical Terran Literature...
Okay, all kidding aside, I was introduced to Traveller "only" 10 years ago. I know that makes me late in coming to the party compared to a number of those here that have been around since Day 1.
I cut my teeth on the T4/Milieu Zero era, but the gentleman who ran the game was also fond of CT & MT, so he introduced elements of both into the original game. For a first timer, it was a good all around look at the TU. I had a distinct "you had me at hello" moment with Traveller when my friend was describing some of the TU's basic tenets. He said:
"When Earth started exploring space, we started running into to other humans. The reason being, that an ancient race of super-powerful aliens seeded humaniti throughout the stars leaving pyraminds and Easter Island statues wherever they went."
I was sold from that point on. And then my friend added:
"Oh, and while The Ancients were on Earth, they also took wolves and evolved them into a sophont species that often act as raiders and pirates."
My jaw dropped. Humanoid wolves? In space? Who are
also pirates? Where do I sign up? Even today, the Vargr remain one of my favorites among the Major Races.
So, that is how I got started in Traveller, and I've been hooked ever since.
Now, to speak to your point about consistency between TBM and 1248. My primary concern is to make The Backwards Mask consistent with the other two novels. That is not to say that it will step on the toes of 1248, because like I said before, I like consistency.
That said, however, TBM is not designed to be a "linking" novel between regular TNE and 1248, it's just going to bring the trilogy to a conclusion. Marc has told me that MJD will get signoff on it as well. It is my hope that if there are any glaring inconsistencies (such as Oriflamme's sun suddenly going supernova, or Commodore Lathrop sprouting a third eye) then we hope to address them then. Make sense?
As far as what I've done before, this will be my first novel to make it to publication. There are others I have at various stages of completion, but TBM will be the first one off the mark.
Bill
I thank you for your vote of confidence.
Although, I may have agree to disagree with you about the Paul Brunette novels. By several orders of magnitude, they are most certainly
not the worst game-related fiction I've read. In fact they're not anywhere close to the worst. I won't name any names, but in my time time, sir, I've seen some real stinkers.
But, cooking is a matter of taste, I suppose. I would be very interested, in as much detail as you wish to give me, to know why you thought TDOW and TDOC were biohazards. Honestly, I want to know.
And that goes for the rest of you as well. I want to know what made dyed-in-the-wool Travellers groan or call foul. What were those things that went against the Traveller grain that made you lose interest?
And for those valiant souls out there, I would also like to hear about what you
did like about them. When it comes to TDOW & TDOC, I don't want to always focus on the negative. They do, after all, lead up the story I'm writing and I have to love it for it to work. I think you get my drift.
Jim
I can understand about being hazy on the specifics of the book. I've read both novels many times through, recently I might add, and I'm still having to go back and re-read passages from the two to make sure I get my facts straight. Yeah, my copies are looking a bit rough...
And when you think about it, these characters have been hanging in limbo for about 10 years. So, the fact that they barely rate a "blip" on Traveller's collective radar screen is not suprising.
So, to know where you're going, you need to know where you've been. That's why, in this very post, I'm going to post a short synopsis of TDOW so that the events and characters are more fresh in your mind as we move closer to The Backwards Mask.
So, here is the shorter-than-a-dust-jacket version of the events of The Death of Wisdom along with a short description of some of the major players involved. This is by no means meant to be comprehensive, so all you Deep Six fans (and you know who you are), don't feel shorted.
Okay, so let's make it official...
****SPOILER ALERT****
You have been warned.
Here goes:
Plot Summary:
The Death of Wisdom follows the adventures of the RCS Hornet and her valiant crew. Thanks to some technological additions, courtesy of the Hivers, the 80-year old Jayhawk-class far trader is able to handle situations normally outside her scope.
What starts out as a fairly straightforward mission to deliver trade goods to the planet Ra, quickly becomes much more complicated. The heroes stumble onto a conspiracy to spread a deadly Solomani biological weapon called Fologorex II, which is tailor-made to kill Hivers. Through their travels they find that the plot is being directed by the Guild, with the backing of the Novastar megacorporation, and a notorious space pirate acting as the hatchet man. If successful, this plan could potentially destroy the fragile RC that looks to the Hivers as a source of technical stability, ultimately throwing the peace into chaos.
When the Hiver Technical advisor on the Hornet, becomes infected, the crew redoubles their efforts to search for the conspirators. After a series of stops going into The Wilds, the Hornet is able to trace the conspiracy back to its source on Sauler. There they are able to neutralize the masterminds behind the scheme, with the unlikely help of the space pirates, and contain the biological threat.
Main Characters:
Coeur d’Esprit “Red Sun” : The commander of the RCS Hornet, she is a remnant left over from the last days of the 3rd Imperium. She is a very calm, competent, and reliable commander even in the direst of circumstances. Even though she served the Imperium well, she disliked the idea of the Nobility, and much prefers the more democratic government of the RC. She is devoted to protecting the ideals of her adopted government in any way.
Vin Escher “Drop Kick” : A native of Aubaine, Drop Kick is the leader of the Marines stationed on the Hornet. He is tough as nails, and often leads the ground missions for Red Sun. He has a strong dislike for Oriflamme and their political games, but his opinions are softened as a meaningful relationship develops with Snapshot, the ship’s gunner, who is from Oriflamme.
Cicero “Scissor”: The Hiver technical advisor, it is responsible for getting the greater part of the Hornet’s Crew together. It demonstrates the inscrutability of Hivers to humans, and often moves the story along with its manipulations. Unfortunately, it dies from Fologorex II before their mission is complete.
Dr. Orit Takagawa “Physic” : A brilliant doctor and xenobiologist, she has a very personal stake in finding a cure to the outbreak – her husband, the chairman of Novastar Inc, is one of the conspirators behind this plot, and he used her to get the information he needed. The two were separated, and Physic had hoped for a reconciliation before she found out the extent of his betrayal. Deep down, she blames herself for the death of Cicero.
Vega Zorn: A space pirate of some reputation, Zorn has some serious bad blood with the Hivers, and believes that humanity would be better off without their “influence”. The only group that she hates worse than Hivers is the Guild. Though it seemed like she was going to become the arch-nemesis of the heroes, she helps them at the end against the Guild, forging a rather unstable alliance that will carry forward
into the next book.
Denise Valencia “Snapshot”: A student of Red Sun’s, she was the second best gunner at the Technical Academy, next to Gyro, the ship’s Exo. She is a native of Oriflamme, and possesses a short temper when confronted with anti-Oriflammen sentiments. Despite herself, she is drawn to Drop Kick, whom she's come to realize is a kindred spirit.
Okay, so there you have it - an "at a glance" look at the TDOW. Obviously, that's the short, short version of things. If anyone requires additional details on the subject, I'll see what I can do.
Now, bring on the debate. I want everyone that has an opinion good or bad on this novel to weigh in. I'll jump in from time to time and add my two cents. Once we've discussed TDOW pretty thoroughly, then I'll post the TDOC synopsis and we can go round and round again.
Let the games begin.