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The Authority, Human Space, & beyond

I'll comment here about the planet, as I have a few points that feed into its use in the Authority setting as opposed to a standard/OTU setting.


my first point is that on a planet with effectively no naturally drinkable water, control of the supply of (desalinated) fresh water is clearly the key to power, in a classic case of hydraulic despotism. maybe the reason the Abbey (who has legal right to the planet and could in theory demand the Laity convert, live by their rules, or leave) tolerates the Laity because they control the only supply of drinking water. Maybe their religion has some cultural taboos that mean they cant operate the machinery themselves? only certain jobs are considered acceptable occupations for the faithful (scholar, administrative clerk, solider, etc), and heavy industry/liquid refining was not one of them? maybe they are sworn not the leave the Abby once ordained, so require the Laity to tend those jobs that need external access?


Second, while I get that the Faithful (I will use this term to cover any member of the Abbey, ordained nun or externs) are not supposed to engage in...conventional reproduction, given the large number of men on the planet, and the fact that reproduction is a built-in biological drive that everyone has, the Faithful might find that it needs to choose between having some mechanism to deal with natural born children of the Faithful, or going down a somewhat darker road, and possibly mandating either contraceptive implants, or even sterilisation as a requirement for full Ordination. maybe they require the externs to take hormone suppressants that remove the (biological) urge. All of this would be public knowledge, and something applicants would know about before taking vows (possibly portrayed as a way to help them overcome their innate human weaknesses and stay true to the vows they made, maybe?).


third, a community like this sounds like either the sort of place that would be happy to have the Authority run its starport for it (), or possibly one of those hold-out colonies that doesn't grant privileges to the Authority. hell, it would work as a wilderness colony, set up by those that didn't want to live under the Authorities rule, or so they could found a "perfect", religious society away form the godless masses.


For more on chastity, see the notes I added on the Artemian compound.
It's illegal, but a substantial number of people use it.


The Laity have long ago converted, most of them. The Abbey's religion is also their religion. There are exceptions.

Desalination will be important. But this isn't a despotism. It's a democratic polity. (yes, I know that the concept of hydraulic despotism isn't necessarily incompatible with the forms of a democracy).

The Abbey would likely share desalination tech and resources with the Laity.
Or maybe the Abbey owns the old industrial complex (the original, core parts, that is) as I had noted, but a Lay confraternity owns and runs most of the desalination plants.


This society definitely won't go about sterilizing people.
More likely, what happens is that a member of the Abbey who becomes pregnant is simply expelled and joins the Laity or leaves Hawa.
And the girls from the Abbey who run off with spacemen? Prayers will be said for them, but the Abbey isn't going to send an extern squad to fetch them back unless it thinks they were kidnapped.


Members of the Abbey who want children volunteer for creche duty. Indeed, there might be competition for that.

RE placement in Authority -verse

Good ideas, Xerxes. I'll leave it vague for now, because I've barely got more than a subsector of random rolled UWPs worked out.

EDIT

Desalination

I settled on how I'll do it:
public utility, shared resource.


Hydraulic despotisms are cool, but I'll use that concept for a different world.
 
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ideas for Authority factions:

Federalists: wish to centralise power into the Authority, and in the more extreme hardliner cases wish for the authority to shift form its current "soft power" system to a conventional, "hard power" nation-state, with them as a new aristocracy.
Ummmm, that's the exact opposite of Federalism. "Federal" literally means "acting together," in that the Federal government derives its power from the member states and only exercises power that individual states can't exercise over each other.


What you describe is called Statism.
 
Ummmm, that's the exact opposite of Federalism. "Federal" literally means "acting together," in that the Federal government derives its power from the member states and only exercises power that individual states can't exercise over each other.


What you describe is called Statism.

True.

Though it wouldn't be the first time a misleading label were attached to a political tendency, faction, or party.

Unitarian or Centralist would be more accurate names.

Because the Authority does not describe itself as a state, 'Federalist' in this particular context might mean the faction so-named supports legally and unambiguously redefining the Authority as a federation--a super-state.
Statist also fits.
 
Yes, statism isn't a catchy, friendly term you'd want for your oppressive regime. No, no, we're the Egalitarian Federalists. Put your mind at ease, citizen, and let us make all those pesky life decisions.
 
Yes, statism isn't a catchy, friendly term you'd want for your oppressive regime. No, no, we're the Egalitarian Federalists. Put your mind at ease, citizen, and let us make all those pesky life decisions.




Citizen? Oh no we don't use that word, that implies a nation-state.


We aren't a nation or any of that. We just provide a valuable service.


For a fee.



And certain agreements and considerations and rights.



So is the Authority an example of Feudal Technocracy?
 
[m;]Starting to push the tolerance for political discussion outside the pit.[/m;]

Not quite across the line, yet... but...
 
[m;]Starting to push the tolerance for political discussion outside the pit.[/m;]

Not quite across the line, yet... but...


Let's redirect.


Aliens in this ATU
Not an all-inclusive list


• Aslan
Recently contacted interstellar species
Aslan hunt and kill humans and take their heads as trophies. They do seem to follow a code of conduct, not attacking unarmed targets, children, or pregnant females. The hunters have shown themselves willing to work with humans in survival situations or faced with mutual enemies, but communication with them has not been easy. They destroy themselves rather than submit to capture.
Scouts report human colonists on certain far-flung worlds trading with what may be a different variety or culture of Aslan.

See CT alien module for the Aslan, Predator franchise


• False Centaurs/Mocking-Horses/Nessians
Recently contacted single-planet species
See my Contact! Thread about these guys.


• Chamax sophonts, extinct (?)

see dbl adv Chamax Plague/Chamax Horde
 
hmm.

aslan: maybe the "predator" are ihatei? or maybe its some sort to rite of passage for juveniles seeking to be adults? To prove their prowess, they must hunt a sentient being, and to avoid blood feuds they seek non-Aslan as the target.


maybe the Aslan mainly live on the far side of a large Rift (like the Claw, or whatever scale suits your setting), which has isolated them form humans apart form at a few points were a crossing is possible (maybe by using above-average jump tech? or a hidden deep space refuelling site?) and most of the attacks happen near these "bridges". the Aslan living on the far side of the Rift are more conversational, if not exactly friendly (more "get off my lawn, trespasser" than "hey, lunch is here")
 
hmm.

aslan: maybe the "predator" are ihatei? or maybe its some sort to rite of passage for juveniles seeking to be adults? To prove their prowess, they must hunt a sentient being, and to avoid blood feuds they seek non-Aslan as the target.


maybe the Aslan mainly live on the far side of a large Rift (like the Claw, or whatever scale suits your setting), which has isolated them form humans apart form at a few points were a crossing is possible (maybe by using above-average jump tech? or a hidden deep space refuelling site?) and most of the attacks happen near these "bridges". the Aslan living on the far side of the Rift are more conversational, if not exactly friendly (more "get off my lawn, trespasser" than "hey, lunch is here")

I like the rift concept.
Longer jump capability or secret fuel depots sounds good to me.


I'm leaving Aslan details a bit hazy for now, but I'm not completely rewriting the race.
If I were to do that, I'd just make a new race, instead.
 
[m;]Starting to push the tolerance for political discussion outside the pit.[/m;]

Not quite across the line, yet... but...




Okay to get my Feudal Technocracy question addressed? Seems this polity is as close to that description as I've ever seen.
 
Authority default star-port law level: LL 6.

Blade weapons and shotguns (port might only allow less-than-lethal loads) are okay but anyone heavily armed is liable to be watched closely. Keep your weapons slung/cased/sheathed to stay out of trouble with security.


Prohibited items may be moved through the port in sealed, marked, registered containers.


Starship weapons must be unloaded/powered down/covered in port.


Travellers with SOC 10 or better can expect a more permissive and even deferential attitude from starport security forces.
Effective LL drops by one.





EDIT
I was going to go with 7, but it felt too restrictive for what I'd like.

I do want something considerably tighter than the OTU Imperial ports, which seem to be quite loose.
 
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whats the deal with personnel weapons kept on a starship? do the crew have to declare them to port authority that they have (for example) 10 snub pistols, 3 shotguns, and jimmys mil surplus gauss rifle, or is it a case of "don't let me see them, and I wont have to take them"?

do the feds issue permits for this sort of thing, perhaps some sort of letter of the marque style document authorising them to have a armed ship and an armed crew?


other ideas/questions/etc:


do the usual traveller assumptions about jurisdiction between starport and host planet apply? are starports still technically beyond local jurisdiction (ie can it still act as a Liberty for those wishing to avoid local law enforcement)


what is the general position on psionics in your ATU, if you have one? do they even exist?
 
whats the deal with personnel weapons kept on a starship? do the crew have to declare them to port authority that they have (for example) 10 snub pistols, 3 shotguns, and jimmys mil surplus gauss rifle, or is it a case of "don't let me see them, and I wont have to take them"?

do the feds issue permits for this sort of thing, perhaps some sort of letter of the marque style document authorising them to have a armed ship and an armed crew?


other ideas/questions/etc:


do the usual traveller assumptions about jurisdiction between starport and host planet apply? are starports still technically beyond local jurisdiction (ie can it still act as a Liberty for those wishing to avoid local law enforcement)


what is the general position on psionics in your ATU, if you have one? do they even exist?

Personal weapons of a non-military nature kept aboard ship are A Okay. That includes the common shotguns and cutlasses. The Authority understands that owners and crews want to guard against hijackers and ship-burglars.

Personal weapons of a military nature, such as machine guns or energy weapons, should be declared in the manifest.

Star-ship licenses cover all ordinary types of shipboard weapons: lasers, sand-casters, and conventional missiles are all fine. Just make sure to power down/cover/deactivate when coming into port. That will be checked.


(You are flying a fusion-powered potential WMD. The Authority trusts you to do that, it trusts you to have a laser on a turret. I'm cutting down on near-cee rocks by implementing some rules fixes, TBD. But still, a ship can cause a lot of damage in the wrong hands).

Yes, starports are outside local jurisdiction.
Fugitives might be arrested and handed over, though, depending on their alleged crimes and the relationship between the world gov't and the Authority's representative on scene.

I haven't decided about psionics yet.
 
What kind of firepower or armor do Authority "security guards" carry?

I mean does it have some sort of euphemism for its military?

Do you have flavor text ideas for weapons or armor in your setting?
 
What kind of firepower or armor do Authority "security guards" carry?

I mean does it have some sort of euphemism for its military?

Do you have flavor text ideas for weapons or armor in your setting?

based on his statements in the opening post, they carry a mix of snub weapons, lasers, and cutlasses for close in work.
 
based on his statements in the opening post, they carry a mix of snub weapons, lasers, and cutlasses for close in work.

Pretty much, yeah.

Marines:

My standard TL of 11 for the Authority ( lower on various worlds, natch) does not allow battledress but space marine elite 'exo-squads' will wear combat armor ( TL 11 military gear, highly restricted/black market only item).


Otherwise cloth or mesh.

I'm probably going to give all the officers magnum revolvers, to line up with the automatic skill in Book 1. These would be high TL revolvers.
 
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I know the Authority has Marines and Navy.

I'm not sure about the Army service...

Maybe there will also be Authority "not an army" at some ports, lightly armored but carrying ACRs or machine pistols?
Something like the Maritime Gendarmes that France has today?
 
I know the Authority has Marines and Navy.

I'm not sure about the Army service...

Maybe there will also be Authority "not an army" at some ports, lightly armored but carrying ACRs or machine pistols?
Something like the Maritime Gendarmes that France has today?

Gendarmes works. the Star Gendarmes has a nice ring to it, at least with French pronunciation .

alternatives could be:

Port Authority Police (simple, non-threatening, highly efficient)
Port Security Force (again, simple, but maybe a touch boring?)
Authority Carabinieri ("carbine-ers" Italian version of Gendarmes)
Authority Dragoons (in its original meaning as of mounted infantry, using horse or mechanised transport to reach good ground but dismounting to fight. perfect of motorized troops in unarmoured transports)
Border Patrol or Border Force
 
Further notes on LL at ports operated by the Authority:

As I'd written, LL drops to 5 for nobles/'starred' passport travellers (SOC 10 and up).
If the other guys in a high SOC PC's party are registered as his bodyguards/employees, then they can operate at LL 5 instead of 6 while sticking close to him.
In effect this means nobody makes a fuss over their swords, stunners, shotguns, body armor, etc. They are here to protect somebody important, after all.
Abuse of this privilege gets it taken away from the crew.

Archaic firearms are treated somewhat more loosely than modern guns.
 
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