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Technology & Progression

RossWinn

SOC-12
Knight
Count
One if the issues with Traveller's technology system is the lack of efficiency and progression. As an example, Vacc suits in Traveller rarely get lighter, less expensive, or add additional features. This true of pretty much all components, equipment, and weapons. There is no systematic way to reduce cost, weight, or manufacturing time. There is no benefit to additional capabilities and if there are they are always more expensive.

I do recall in the old days a supplement or article that discussed technological progression of vacc suits, and that may have been DGP. There was even a modular build system for custom vacc suits in CT JTAS.

Should components and equipment get lighter, cost less, or add capabilities. Not just vacc suits as an example, but all technology?

Just one man's opinion, but I thought it would be a neat discussion.

Best regards.
 
Vacc suits are not a good example of this.

In LBB1-3 they start at TL=8 and 10kg and drop 2kg per TL. MegaTraveller has a whole range of them and of PLSS that become more capable, easier to use, and lighter with TL. This carries over into TNE. MgT does this as well.
 
Vacc suits are not a good example of this.

In LBB1-3 they start at TL=8 and 10kg and drop 2kg per TL. MegaTraveller has a whole range of them and of PLSS that become more capable, easier to use, and lighter with TL. This carries over into TNE. MgT does this as well.
Okay, but is there a unified system for the progression of prices and efficiency for Mongoose Traveller 2e?
 
Okay, but is there a unified system for the progression of prices and efficiency for Mongoose Traveller 2e?
I'd have to look as it has been a while but I don't recall one. Though I do have a Vacc suit PDF that does give different versions at differnt tech levels. No idea where I got it, and cannot share (years ago I shared another resource that I could not attribute and got into a bit of trouble. I don't like trouble :) It may have been on Drive-Thru )

One thing you could use is the QREBS (https://wiki.travellerrpg.com/QREBS) and high tech levls could increase the quality, reliability, ease of use and safety and reduce the burden as it goes up in TL. Those rules can really be applied to any game system IMO.

edit: and this was linked on the discussions page and explains it better than I could: https://www.freelancetraveller.com/...LP4FGZWRU-x_yWRNywP-2druBo5kRGWE1mLGLP8gfIqXc
 
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