Renaissance Man
SOC-12
I haven't actually played in the Traveller universe since I was a kid, but I've been reading through the T4 rules and biding my time for T5, thinking about campaigns, adventures etc.
And I noticed that there are still a lot of Imperium-era tanks, artillery, and atmospheric fighters in the vehicle supplements.
This got me thinking... is there any mission for these types of vehicles in the Third Imperium?
Seems to me that most wars would begin and end in space. If an invading force were to prevail in space combat and eliminate a defender's fleet and system defences, they would, for all intents and purposes have won the "conventional" war. They would control the orbital space of system assets, and be able to destroy masses of troops, vehicles or military infrastructure from orbit with impunity. "Mission Accomplished," as one might say...
Tanks, grav-tanks and artillery pieces without an orbital reach would be almost always useless. So why are they there?
Now, that's not to say there's no need for an Army in Traveller, but planetside warfare would almost always have the characteristics of insurgency/counterinsurgency or "police action." The fact of a ground op itself automatically assumes that the invading force has control of space. An invading force would never hazard a beach head without this control, since drop ships would be vulnerable to attack, wasting precious manpower. Whether they're bots or real flesh and blood, shipping thousands or even millions of troops across space lanes is prohibitively expensive.
That means that the greatest threat to an invading force on the ground would be a highly self-sufficient guerrilla force with a rhizomic organizational and communications structure, capable of melting into the local population.
This has a dramatic effect on the dominant mission of the Imperial Army. How many troops would they use? How would they be trained? What would there tactics be? How long would the average engagement last?
Does anybody with a better knowledge of Traveller have some background on this?
And I noticed that there are still a lot of Imperium-era tanks, artillery, and atmospheric fighters in the vehicle supplements.
This got me thinking... is there any mission for these types of vehicles in the Third Imperium?
Seems to me that most wars would begin and end in space. If an invading force were to prevail in space combat and eliminate a defender's fleet and system defences, they would, for all intents and purposes have won the "conventional" war. They would control the orbital space of system assets, and be able to destroy masses of troops, vehicles or military infrastructure from orbit with impunity. "Mission Accomplished," as one might say...
Tanks, grav-tanks and artillery pieces without an orbital reach would be almost always useless. So why are they there?
Now, that's not to say there's no need for an Army in Traveller, but planetside warfare would almost always have the characteristics of insurgency/counterinsurgency or "police action." The fact of a ground op itself automatically assumes that the invading force has control of space. An invading force would never hazard a beach head without this control, since drop ships would be vulnerable to attack, wasting precious manpower. Whether they're bots or real flesh and blood, shipping thousands or even millions of troops across space lanes is prohibitively expensive.
That means that the greatest threat to an invading force on the ground would be a highly self-sufficient guerrilla force with a rhizomic organizational and communications structure, capable of melting into the local population.
This has a dramatic effect on the dominant mission of the Imperial Army. How many troops would they use? How would they be trained? What would there tactics be? How long would the average engagement last?
Does anybody with a better knowledge of Traveller have some background on this?