I shall raise this dead thread to the land of the living and know ye the terrors of the TECHNO-MAGE:
The core Magic skill defines a mage’s ability to cast spells. There are eleven specializations of the Magic skill: Attack, Charm, Create, Cure, Defend, Divine, Illusion, Move, Transform, Suppress and Summon. Also, Philosophy (Arcana), in addition to its mundane uses to identify spells, can be used as a magical skill to dispel or counter spells. All of these skills are available through the Magus career path.
The stat represents the shadowtech
Basically, the costs of psi powers, of spells requiring power points
Homeworld:Technomage Colony: Magic 0
Personal Dev Service Skills Advanced
1 +1 Str Lore (Technomage) Diplomacy
2 +1 Dex Persuasion Pilot
3 +1 End Computer Magic
4 +1 Int Investigate
5 +1 Edu Pilot
6 +1 Magic (Any) Magic
Spec: Praecantantor Spec: Aer Clypeus Spec: Ordo Lucis Fabro
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It was based on this:

And the d20 Babylon 5 Techno-Mage fact book.