That could simply disappear based on situation.
Attacking from cover increases attack difficulty by 1D.
Defender taking cover increases attack difficulty by 1D.
Attacker or target walking increases attack difficulty by 1D. +1D per additional level of speed.
Attacker turning more than 90 degrees increases attack difficulty by 1D.
Attacking someone from behind (i.e. an angle greater than 90 degrees) reduces attack difficulty by 1D.
EXAMPLE
Five Chamax bugs (Str 12, AV 10, infinite morale) are rushing (speed=2) towards Cal Yotisk, Str 9, Dex 10, Shotgun-5, Blade-4, across the cargo bay of the Shaarin Challenger. Cal has an AS-7 Shotgun (Bullet-4) and an Imperial Bowie knife (Slash-3). He has AV 15 armor. Range = 2. Figure he has one ranged attack before they're upon him.
Round 1. His ranged attack asset is 10+5 = 15. Because they're running TOWARDS him, there's no difficulty penalty. But Cal decides to walk backwards to gain an extra turn before the bugs are all over him, so difficulty is 2 + 1 = 3D.
He rolls 3, 2, and 6 = 11 < 15: one bug is hit. Rolling damage (4, 3, 6, 6 = 19), 19 > AV 10, so one bug is damaged for 9 points. According to DA5, just breaching their hide causes the acid sac in these bugs to rupture, killing them, so there are four bugs left.
Round 2. Next round, he repeats his tactic, and backs into a wall, then after this turn has to switch to melee. His attack is 6, 5, and 2 = 13 < 15. Damage is (3, 4, 3, 4) = 14, another bug dead.
Round 3. The next round is melee combat between him and three bugs. His melee attack asset is 9+4=13, and all melee attacks have a base difficulty of 2D. He slashes (4+2=6 < 13) successfully at one bug, inflicting (1+3+3) minor damage only.
Since Cal is against the wall, the bugs can't flank him and force him to spin around to parry attacks. Each bug attacks by chewing on Cal with its razor-sharp maw, with an additional acid attack. Attack asset is 12, and melee attacks are 2D, so 12 < 2D three times is (3,3) (2,1) and (4,6) -- three hits. Each maw does 2D damage (Strength is 2D-based) in Bite and Acid. The bite can't get past Cal's AV 15 armor, but the acid damage is cumulative for the attacking beast, so we roll those: (3,6) (5,3) and (5,4) points. They don't penetrate armor, this time, but they will the next attack.
Round 4. Cal once again attacks with his blade (4,2), and inflicts (5,2,6 = 13 points) enough damage to kill bug #1.
The remaining two bugs attack with maw and acid (6,1) (3,4) -- both hit. No reason to roll for bite damage yet, but acid damage is (1,4) and (3,5). Culumative damage for these two is now (8+5=13) and (9+8=17): the second one does 2 points of damage to Cal. I randomly apply this damage to Strength, which means he's down to Str 7.
Round 5. Cal strikes with his blade, but his asset has shrunk to 7+4 = 11. The attack roll is (2,6=8) still successful, and damage is (5,6,2) enough to kill Bug #3.
Bug #2 bites and spews (5+6=11, another success) and the acid hits for (4,6). Combined with the current 13 points, total damage is now at 23 points, and Cal takes 2 and 6 points of damage. Rolling randomly, END takes all 8 points. I'll assume he's still conscious.
Round 6. Unless Cal has a trick up his sleeve, if he misses this round he's probably a goner (indeed, just like in the original adventure).