Concepts courtesy Jeff Johnson.
Dangerous thinking: If you sit down and develop a set of six deckplan type miniatures scenarios into something *FUN*, people will play it.
Maybe no one's done that since CT because solving this problem in a Traveller context isn't really on the agenda. Why not actually compete with stuff like Space Hulk, Frag, and GURPS tactical combat for table time.
Everybody wins if the designers solve this problem to the point where referees can take it to a con, sit down, and just start having fun.
Plus: answering the question of how to implement a good Azhanti High Lightning game in today's marketplace is a worthy cause.
Dangerous thinking: If you sit down and develop a set of six deckplan type miniatures scenarios into something *FUN*, people will play it.
Maybe no one's done that since CT because solving this problem in a Traveller context isn't really on the agenda. Why not actually compete with stuff like Space Hulk, Frag, and GURPS tactical combat for table time.
Everybody wins if the designers solve this problem to the point where referees can take it to a con, sit down, and just start having fun.
Plus: answering the question of how to implement a good Azhanti High Lightning game in today's marketplace is a worthy cause.