Don't worry, soon I will actually have the chance to *play* T20 and I can stop bothering you guys with combat questions (frankly, everything else is straightforward).
On the TA1 vs T20 burst fire rules, which do you guys prefer? Have people used both and does one set seem better than the other (if you haven't bought TA1, don't worry about it)? Thanks!
On the Gauss pistol damage in TA1- I think 1d12(x3) is horribly inconsistent. Leaving the range the same, I'm probably gonna make it 2d12(x2)...MAYBE 2d10(x2) but then it starts to lose armor penetrating capability and it should be better than a heavy pistol at that. I could always reduce the cost of AP gauss ammo (how can those darts NOT be AP???)
Thanks guys!
On the TA1 vs T20 burst fire rules, which do you guys prefer? Have people used both and does one set seem better than the other (if you haven't bought TA1, don't worry about it)? Thanks!
On the Gauss pistol damage in TA1- I think 1d12(x3) is horribly inconsistent. Leaving the range the same, I'm probably gonna make it 2d12(x2)...MAYBE 2d10(x2) but then it starts to lose armor penetrating capability and it should be better than a heavy pistol at that. I could always reduce the cost of AP gauss ammo (how can those darts NOT be AP???)
Thanks guys!