EDG: Interesting concept, "Solomani Rim was handcrafted, so the OTU is worthless." That's like saying Greyhawk is useless because the Caves of Chaos didn't match the Random Dungeon method.
Nope. Nothing like that at all.
Published Vehicles have to be made using the vehicle design system.
Published Characters have to be made using the character generation system
Published "Things" have to be made using the relevant Maker system (and I note you're going to a lot of effort to ensure that guns etc conform to the Makers)
Planets and systems though? Those are an exception, apparently. Why? Why does worldgen have to get the short end of the stick when it comes to consistency, when everything else is expected to stick to the rules?
It's not a double standard; it's about building a universe to play in versus running around in a generic universe where the data doesn't matter. You can have a campaign setting with a soul and personality, or a campaign setting that just exists with no purpose.
That's utter rubbish, and you know it is. A randomly generated sector isn't a "setting with no purpose". Are you really telling us that everyone's campaigns made using the random worldgen are "soulless"?
Really? I've seen and played in quite a few randomly generated setting that were actually pretty good, and I'm pretty sure I'm not alone in that. And how about all those characters made by the random chargen that everyone's so fond of? Do they have "no soul" too? Are they just "bland data"?
IF that's what you want, by all means follow the rules blindly, never adjusting a die.
If your generation system is good enough to create a consistent, sensible universe, you shouldn't NEED to adjust a die. And I know such worldgen systems are possible, because I've created them myself. If T5's system generation was worth its salt then it would be able to generate a playable universe - the fact that you're ignoring it seems to imply that it's not capable of doing that. Which further implies that it either needs to be fixed so that it does, or just removed as the waste of space that it is.
Discovering that the Ancients created the OTU instead of having some computer generate every bit of its odd but sterile data really causes you a problem?
It does. The computer generated sectors were bugged as all hell because they were programmed wrong and the system used to generate them didn't produce sensible results even if it was programmed correctly. The people produced sectors are basically saying "the game's system generation can't produce a setting that I want, so I'm going to have to make it up". Which means the generation system isn't worth the paper it was written on.
I'm curious - how many of the ships and guns and vehicles have you fudged the stats for in T5 without any regard for conforming to the system that you're supposed to use to generate them? None? Some? All of them?
And also, how many fixes that you're applying to the worlds in this T5SS are actually in the T5 worldgen anyway?