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T5? Weapon Fire Mode vs. Attack Type

Weapon Firing Mode vs. Attack Type



Page 256 describes three Firing Modes possible for slug throwers.

Single Fire is one shot per pull of the trigger.

Burst Fire means the weapon fires 3 rounds per pull of the trigger.

Full Auto Fire means the weapon will continue to fire as long as the trigger is depressed.



Page 214 tells us that there are three attack types a character can make during a combat round.

Aimed Fire - is the only attack option available to Single Fire weapons. And, a person cannot move during the same round that he uses Aimed Fire.

AutoFire - requires the weapon to be capable of Burst or Full Auto Fire. A person can move up to Speed 1 (Walk) and use AutoFire in the same round.

SnapFire - requires the weapon to be capable of Burst or Full Auto Fire. A person can stand still, walk (Speed-1), or run (Speed-2) in the same combat round as SnapFire is used.





COMMENTS:

First off, there's a discrepancy between the definition of SnapFire on page 214 and on page 218. I'm assuming that page 218 is correct because, otherwise, there would never be a reason to use SnapFire. AutoFire would always be used.

Second, Single Fire weapons are limited to Aimed Fire. And, I think that's fine. But, GunMaker tells us that almost all handguns are single fire weapons, and rifles default to single fire--weapons must be upgraded to fire with bursts or full auto.

If you've got a single fire weapon, then you are banned from moving any round in which you fire.

This doesn't make sense. In a one minute abstract combat round, you shoudl be able to pop off one, or even several, aimed shots, and still move during that round.

I suggest changing the Attack Type descriptions so that:

Aimed Fire is possible at Speed-0 or Speed-1.

AutoFire is possible at Speed-0 or Speed-1.

SnapFire is possible at Speed-0, Speed-1, or Speed-2, and SnapFire is possible with Single Fire weapons.
 
Hmmm... essentially speed determines ability to hold down a trigger? :oo:

I can see movement impairing aiming benefits - maybe even reducing damage for multi-round settings - but not preventing things altogether.

Sorry, shotgun and full auto not possible when running - that's not a fix either!

The whole mechanic sounds wonky! Hopefully its just missing a bit that clarifies things and makes sense...
 
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